Jump to content

Edgwyn

Member
  • Posts

    991
  • Joined

  • Last visited

Posts posted by Edgwyn

  1. For sword mage, in general terms, the stronger the armor, the higher the to hit penalty that the armor imposes.  For fighter type characters you just deal with it and as they build up their weapons skills it becomes irrelevant.  For mage spells if the total of your armor's to hit penalties is greater than 20%, you cannot cast the mage spells at all.  SwordMage raises the maximum by 5% per level of SwordMage.  So with one level you can have armor with a total of 25% of to hit penalties.  With two levels, 30%.

  2. It has been 30 years since I have spent any time with the Ad&D rule books, but I thought that the original Bard Class was a multi-class where you had to hit a certain level as a fighter and a thief before you could get your druidish and bard abilities.  The Barbarian was not an original first edition class either, it was added later in first edition supplementary material.  If you wanted, you could create a Ranger with a small amount of magic and nature lore.  I never really played with Druids, illusionists or Bards, I remember the Monk as the over powered class.

     

     

    Certainly AD&D was a huge influence on Wizardry, Ultima and Bard's Tale, and Jeff would have played most or all of them.  Wizardry even had the six character slots and analogues for the Paladin and Ranger classes.  There were also other paper based systems that were in many ways closer to how Jeff does skills and abilities than AD&D or Wizardry.

  3. I've only been a member for six years, but I do agree with Slartibus that the biggest drop off that I have seen has been in the younger crowd as they have stayed with more modern social media methods, but some of that group, which was very vital to these forums when I first joined, also moved away to non-company owned/non-PG forums.  I can also think of a couple of people who were very active and probably not in the youngest category, who have dropped out probably due to real life getting in the way, and they of course have not been replaced.  While the purpose of the moderators is not necessarily to generate post counts, just looking at the list of moderators reminds me of several people who I have not seen post with any frequency in a year or more.

     

    While there seems to be enough activity to maintain the usefulness of the site as a customer service tool, the social aspects (polls, games, surveys, etc) seem to be below a critical mass right now.

  4. I looked back at my notes and for whatever reason, I think that Ward of Steel is the only spell that there is not a work around for (other than your small mod).  The rest of the spells that Randomizer lists should all benefit from either Sage Lore or Vahnatai Lore.  At the very end game, there are Emergency Spells #1 and #2.  My notes say that you need AL 13 and AL 15 respectively for them with two levels of VL usable, so if you choose to use those, you may have to up your Mod a bit.

  5. If you are playing on normal and have completionist tendencies, then I would go ahead and get some cave lore.  Slarty is of course correct when he says that it is not worth it from a mathematical analysis stand point.  However, if you have an emotional need to find everything, or almost everything, then a little cave lore will help with that.  And at normal level, you do not need to min/max in order to beat the game.

  6. On 4/16/2019 at 5:23 AM, Lilith said:

    Realistically, for a project like this, one person is going to have to do enough work to make the wiki already useful before anyone else is going to jump on board.

    I 100% agree.  There have been a lot of one person efforts that have been successful, and while real life can and does get in the way, hopefully it will be after a point at which the effort can be considered an success even if it is not complete.  I have no idea how many people are active right now, but it seems pretty low as the non-game related forum topics have pretty much disappeared.  While there will be a bump up in activity when Queen's Wish comes out I am not sure how many people are watching the boards to sign up to help with something.

  7. 18 years is certainly a long time for a business to still be around (and yes, I know Jeff started publishing games earlier than 2001).  It is still essentially the same product with minor tweaks.  Is Spiderweb Software a car company or Microsoft?

×
×
  • Create New...