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Brexgem

Questions about mechanics behind a few spells

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I was reading the source code for BoE, and noticed this:

case eSpell::STUMBLE:
   store_m_type = 8;
   victim->curse(4 + bonus);
   store_sound = 24;
   break;
case eSpell::CURSE:
   store_m_type = 8;
   victim->curse(2 + bonus);
   store_sound = 24;
   break;            

 

Does this mean that the Lvl 1 spell 'Stumble' is more effective than the Lvl 2 spell 'Curse'?

 

Also, what affects the chances of Sleep Cloud/Paralysis/Mass Paralyze/Mass Charm affecting an enemy?

Edited by Celtic Minstrel
Reformatted code with code tags

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Also, what affects the chances of Sleep Cloud/Paralysis/Mass Paralyze/Mass Charm affecting an enemy?

 

The main factors are their level and their magic resistance. Higher-level enemies are harder to land status effects on. Magic-resistant enemies seem less likely to be affected and magic-immune enemies are, well, immune.

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Does this mean that the Lvl 1 spell 'Stumble' is more effective than the Lvl 2 spell 'Curse'?

Hmm, it does appear to mean that, unless there are other factors at work here. The bonus is your Intelligence bonus if I recall correctly.

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