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Everything posted by Brexgem

  1. I've read that turrets in Avadon 3 are weaker than in Avadon 2. However, my Inferno Turret seems to be hitting for as much damage (approx 200) as it did in Avadon 2, and I haven't invested anything in intelligence. Were turrets actually nerfed, or is it just that the Tinkermage's other abilities have been given a huge boost (in combination with Double Strike)? Also, does anyone know how to view an enemy's hitpoints? In Avadon 2 you could just right-click on them, but for some reason right-clicking causes you to attack in A3. And stun doesn't appear to work on boss creatures. I remember seeing a tooltip flash by when I was loading a game mentioning something along those lines, but I didn't have time to read it.
  2. Fiddled around with the scripts a bit to add large boosts to stats and items with % bonuses to curses and blessing. What I can conclude for Avadon 2 is: 1. Statistics have no effect on the duration or likelihood to debuff. 2. % to curse has an effect on the duration, but not the likehood, to debuff. 3. Points invested in a debuff skill have an effect on the duration, but not the likelihood, to debuff.
  3. I've noticed that ShadowStep seems to have a far higher chance to stun that either Stunning Blow or Stunning Powder. When I looked at the scripts, I noticed this: ab_name = "Stunning Powder"; ab_ability_sound = 164; ab_base_cooldown = 13; ab_fatigue_cost = 3; ab_skill_ability_linked_to = 35; ab_node_type 0 = 72; ab_node_effect_type 0 = 204; ab_node_type 1 = 71; ab_node_effect_type 1 = 223; ab_node_hold_abil 1 = 1; ab_node_type 2 = 61; ab_node_effect_type 2 = 15; ab_node_base_amount 2 = 2; //ab_node_percent_per_level 2 = 5; Does the // mean that the "ab_node_percent_per_level 2 = 5" has been commented out? Because the // doesn't occur in the script for Shadowstep. This might explain why Stunning Powder doesn't stun very often, because it doesn't gain any bonus from any addition of points to that skill. Also, do any of the buffing or cursing skills gain a bonus from the corresponding statistic points (eg. Dexterity for Shadowwalker, Intelligence for Sorcerer), because buffing them to 1000 doesn't seem to affect duration for either.
  4. When you met Ruth in Exodus, you need to express interest in joining the Loyalists or at least doubt with the current state of the Empire. Otherwise when you meet her again she will doubt you and attack you no matter what you say. Then she'll ask for some sort of evidence of your desire to join. Sparing Tholmen is the easiest way to prove yourself, but there are other ways if you killed him. If you satisfy her, you'll have one final test of loyalty before you're finally allowed to join.
  5. Do you know which hexes to edit for the Orb of Thralni?
  6. Is there anyway to confer a permanent flying effect on your party using the Hexeditor?
  7. Does the caster's level and/or intelligence improve the chances of the spell working?
  8. I was reading the source code for BoE, and noticed this: case eSpell::STUMBLE: store_m_type = 8; victim->curse(4 + bonus); store_sound = 24; break; case eSpell::CURSE: store_m_type = 8; victim->curse(2 + bonus); store_sound = 24; break; Does this mean that the Lvl 1 spell 'Stumble' is more effective than the Lvl 2 spell 'Curse'? Also, what affects the chances of Sleep Cloud/Paralysis/Mass Paralyze/Mass Charm affecting an enemy?
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