Unflappable Drayk Death Knight Posted November 24, 2012 Share Posted November 24, 2012 Im currently planning out my party before hand to make it so I will be able to complete Avernum 5 without too much hassle. I have my mage/priest set to be a hedge wizard so I already know what her skills will be, intelligence, mage and priest spells, arcane lore and spell craft. I want to have 2 fighters to hold the front that way I have a strong defense/offense as well. The problem is Ive read you can royally screw up your fighters if you opt to getting the hidden skills when the present skills are better. Besides getting melee or pole arms to 10, and a small amount of quick action, would it be unrealistic if I were to just put points into hardiness, strength and endurance and almost forget about dexterity and train a bit in parry? If one of the fighters is a parry mastered, the other one can be more into strength and endurance. That way, each has a purpose. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 24, 2012 Share Posted November 24, 2012 You only need 6 dexterity to unlock parry. Otherwise the only real use for dexterity is for an archer and you don't want those above normal difficulty. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 24, 2012 Share Posted November 24, 2012 hardiness helps. don't forget nature lore. Quote Link to comment Share on other sites More sharing options...
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