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mikeprichard

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  1. EDIT - list moved to new topic: updated complete GF2 Infestation cheat codes list Per my in-game testing, I believe the correct G2: Infestation codes list, reordered/collected from a few separate posts above and the G1: Mutagen cheats topic to capture all known codes and to make a few corrections/clarifications (some of the codes in the posts above don't work in release versions of G2: Infestation), is the following. If there's still anything incorrect or missing, perhaps I (with others' confirmations) or a forum admin could copy/edit this together into a single correct and comprehensive post to link from G2: Infestation Strategy Central? Character-related codes: retrain - Removes all of your trained skills and refunds all of your previously invested skill points. healmenow - Heals your group. rechargeme - Recharges your essence and energy. iamweak - Gives you 750 experience. iampoor - Gives you 500 coins. igotarock - Gives you a rock. UI/display/location-related codes: fps - Toggles the FPS meter in the top-left corner of the screen. showmeall - Displays all NPCs/creatures as color-coded dots on the local map; red = hostile, green = friendly/neutral. dontshowmeall - Stops displaying all NPCs/creatures as color-coded dots on the local map. location / whereami (two separate codes with identical results) - Displays the number/name of your current zone and your main character's X/Y location coordinates in that zone. backtostart - Transports you out of your current zone and returns you to the game's starting location in the Drypeak Ascent zone. clearthisarea - Makes the current zone green/cleared on the world map. Reputation/faction-related codes: (Note: your current shaper/servile reputation value is viewable in the in-game text console using the cheat code "gsdf 100 0" - omit the quotes. A value of 100 (the game's starting value) is neutral, > 100 is pro-shaper, and < 100 is pro-servile.) ihateserviles - Changes your reputation to 120 (strongly pro-shaper), making it possible to join the Barzite or Servant factions. iloveserviles - Changes your reputation to 80 (strongly pro-servile), making it possible to join the Awakened or Taker factions. clearallsects - Removes your current membership in the Barzite, Servant, Awakened, or Taker factions, allowing you to again join any of the four factions if you meet the faction's relevant prerequisites. forgiveme - Makes all of the zones in the game forget your crimes, with the effects fully triggered after you travel to a different zone. If you were hated anywhere, you won’t be anymore. However, note that certain crimes (stealing artifacts, killing major characters) won’t be forgotten.
  2. Related mod request/suggestion - the "text13abildesc.txt" file may also benefit from the same treatment. I've only just started my playthrough, but I immediately noticed the example of the War Blessing description: to be fully accurate, "All nearby allies will do more damage with attacks for a while." should also mention the increase in the chance to hit. Just a thought! EDIT: Also, a nitpick re: the Mindshield description in "text1skills.txt": "with" should be deleted in "Grants all nearby allies with resistance to mental attacks."
  3. Yeah, although it's a cliche/meme at this point, the way Oblivion in particular handled level scaling was laughably bad for the reasons discussed ad nauseam on the nets. It absolutely destroyed any semblance of immersion, aside from its lopsided effects on gameplay balance. But even when scaling is not at its "worst", I strongly dislike the notion of any game world illogically revolving around the player in this way. I'd much prefer a mix of challenges in a truly open world, and the thrill of encountering and besting a challenge high above your "expected" level - which, as Slarty pointed out, was in fact the case in many/most other open Spiderweb games - rather than an attempt to force the balance of every area to be at a generally similar "middle-of-the-road" level. I fully understand the reasons why devs, including Jeff, feel the need to implement various types of scaling (and nod at alhoon's point that various CRPGs have certainly not implemented enemy - or other (inventory etc.) - scaling in a monolithic way), but I think there's always a way to build an enjoyable experience that doesn't need to rely on such a crutch. Of course, doing so is generally more time-consuming and therefore expensive, but IMO from an immersion/fun perspective, it always wins. /rant, whew, lol.
  4. It's one of several reasons I'm not a big fan of QW 1 and 2 (I understand why Jeff implemented level scaling there - I just don't like it). But yeah, there's none of that in the Geneforge, Avernum, or Avadon series.
  5. True. It's very often a fine line (or at least a line difficult to determine as a player) between "bug" and "design decision", and while Jeff is a GOAT dev, UI is arguably not his focus/strong suit. But to your underlying point, I appreciate this mod, because - as is obvious from my nitpicky posts over the years - I really like to know what's actually going on with the game mechanics, whatever they may be.
  6. Lol... in this case (referring only to the result, and not the method...), given it turns out some skills may in fact be wonky, agree to disagree! Glad he was allowed a chance to review and make his own call. Though I do demand 1.0.2 be released by the end of the week, and the G3 remaster by April 30 at the latest. Being totally reasonable here. Totally.
  7. A bit off-topic for the mod, but I also strongly preferred being able to sell all 0-gold junk bag items, given how easy it is for a completionist to hoover them up and how much clutter they add to the bag (which isn't infinite, and which the player may want to adapt for other storage). But if it was the same in G1:Mutagen, I guess Jeff had some reason for preventing their sale/cleanup, though I can't think what that may be (I don't think there are any/many useful/required quest items with 0 value).
  8. Good to hear - sounds like Jeff did in fact want to make some changes after reviewing those skills after all! It did seem odd to me that subsequent levels in a few skills were so lackluster, as I think (?) is still the case with a few of the Weapon Shaping skills. Will be interesting to see whether he tweaks more in 1.0.2, though I'll probably be too impatient to wait for that patch before I do a full playthrough.
  9. Thanks, Mech! That's 6,000 gold reserved in the later game for my planned Guardian run.
  10. Revisiting a couple points in my earlier above post re: my detailed min-max unaligned ending plan: 1) Would someone please confirm whether, in game version 1.0, you can purchase 3 points of Quick Action training from Krogst, or only 2? There was limited discussion on this in the GF2:I Atlas thread, but I'm not clear whether the 3 (or even more) points mentioned there were only possible during the game beta. 2) Would someone please be able to confirm (in spoiler tags, of course) the exact change(s) to the "good unaligned" ending slides due to canister usage? Jeff recently mentioned he's not looking to ruin the fun for players using canisters, given how many fundamental boosts they provide throughout the game, but I'm curious as to the endgame RP consequences.
  11. As the above info is tentatively linked in G2: Infestation Strategy Central as likely still current, I just confirmed that all of the above codes seem to work (though I haven't yet fully tested the actual results of the "forgiveme" code, it did give a pop-up message suggesting it had worked). I'm not sure whether there are additional codes (outside other debug-type stuff like "gsdf") in G2:I, however. Also, a suggestion - at least in G2:I, "iloveserviles" sets your reputation to 80, while "ihateserviles" sets it to 120. If this was also the case for G1: Mutagen, it may be relevant to note these specific numbers in the post above since other information on the forums goes into detail on exact rep values, including rep values needed to join factions/recruit NPCs/do other stuff. Thanks! EDIT: At least according to my old G1: Mutagen notes, it seems the reputation scale was the opposite of G2: Infestation's, such that rep > 100 was pro-servile, and rep < 100 was pro-Shaper. It therefore may have been the case that the codes in G1:M set the "love"/"hate" values to 120/80 respectively, but this is just educated guesswork since I don't currently have G1:M installed to test.
  12. Last brief question here since I'm hijacking Slarty's thread - but would you add "cr_scaling=70" to all three GF2itemschars.txt "cryoa" sections ("PC created cryoa", "Rogue Cryoa", "Pit-Bred Cryoa"), or to only one or two of those sections, with the scaling then automatically applying to one or both of the others? Again, if you don't know offhand, I'll just have to test later when I encounter these critters.
  13. OK - not sure whether you're referring to a particular thread, but I'll mess around with the above same edits later on and see if they cover all the fyora/cryoa critters to my satisfaction without breaking anything!
  14. Yes, on a GF2 Infestation demo stream. It's just too much work for him to "upgrade" (IMO) all the zones to the proper world map format used in most of his other games which provides a much more accurate/immersive sense of scale/proportion.
  15. Totally understood and foreseen (you can't know absolutely everything going on under the hood without getting Jeff to spill all the deets, which he's not going to do) - so when it comes to making the descriptions consistent and "close enough" (including removing the "miniscule" reference from Chain Lightning, which I'd also considered), whatever works!
  16. Ha, thanks, Slarty. I wasn't really doubting you, but suspected these might be bugs - or at least very odd design/balance choices - you were (accurately) describing. I also already had in mind Jeff's fairly abysmal track record with UI descriptions, especially those that may lead people to invest points in skills that do absolutely/almost nothing. That said, based on your and Mech's info, and assuming all of this is intentional and/or not going to change on Jeff's part, I'd appreciate your consideration of fully noting any confirmed "miniscule" damage/duration increases for the various referenced spells/weapon shaping skills, for completeness/accuracy and consistency with your revised Chain Lightning description. (For example, editing the Searer text to state "A third point of this skill increases the duration, and each point of this skill beyond the second increases the damage by a miniscule amount.") Either way, thanks for putting the time and effort into these very useful tweaks.
  17. Nice. Questions for you both, if you don't mind: Slarty: 1) Your Searer description states "A third point of this skill increases the duration." instead of Jeff's "Each extra point of this skill increases the damage." If your version is correct, what exactly do the fourth/fifth/etc. points do? Your text seems to imply they'd be useless (as there's no mention of either further duration increases or any direct damage increases), but I doubt that's the case. 2) You note "Each extra point of this skill does nothing." for War Infusion/Guardian Push/Lifedrain, and "Each extra point of this skill increases the damage by a miniscule amount." for Chain Lightning. If this is in fact the case as of version 1.0, do you know whether Jeff is aware of and will fix these bugs in the next patch (and whether you would also then update the mod accordingly for these fixes and any other known underlying changes)? Alhoon: I loved your G1 Mutagen "smaller fyoras" mod tips (here), because those monstrously large lizards don't look right. Should I be able to apply the same simple trick safely/effectively again here? Specifically, it looks like I added the line "cr_scaling=60" in the "PC created fyora" section, edited "cr_scaling=80" to "60" in the "Rogue Fyora" section, edited "cr_scaling=90" to "60" in the "Enraged Fyora" section, and skipped the "Basic friendly fyora"/"Warped Fyora"/"Charged Fyora"/"cryoa" sections. (Not sure why I skipped the sections I did - maybe those were already smaller.) Cheers.
  18. Appreciate the responses; brain malfunction on my part about the "reputation minus leadership < 90" thing, because yeah, Mech's version works out the same. As for my plan, I do intend increases to Leadership to optionally include temporary boosts from the +2 girdle and/or +2 ring, though given Slarty's three simple bullets as the sole apparent criteria for the unaligned ending, I'm not sure whether I'm unnecessarily missing any good rewards by generally avoiding all faction quests after joining each of the three non-Taker factions in turn. That said, I do think (?) the first "to avoid" quests I listed (Destroy Medab Research for the Servants, Destroy the Radiant College for the Awakened, and Tuldaric's Notes for Barzy) would all anger the relevant opposing factions, which might be inconvenient, if not strictly prevent the unaligned ending. In any case, other than the Cockatrice training I don't care about and the need to burn a few plentiful tools to explore the Barrier without Pinner's key, I can't think of anything I'm missing out on.
  19. Thanks, all! I made an edit in line with Mechalibur's point re: the 115 rep threshold affecting Medab/Belik's Crossing/Triola, and agree with Slarty/i that there's a lot going on in these scripts making them tricky to fully interpret (I also appreciate the linking of this topic to Strategy Central). Mechalibur's new list above is also extremely useful (though two points: the rep threshold to join the Awakened appears to be < 95, not <= 90, and "under 90+leadership" doesn't quite seem to convey "only if reputation minus leadership is less than 90" per the corresponding script). I do have a couple questions for anyone who's played through version 1.0 and/or is more adept at reviewing the script files than I: 1) Similar to GF1 Mutagen, is it the case that Learned Darian: a) will only change your reputation to 90 if it's currently greater than 90, or to 110 if it's currently less than 110? EDIT W/ANSWER: sets reputation value to either 90 or 110 regardless of current value b) will only change your reputation once - and if so, once in each direction, or once total? EDIT W/ANSWER: only once total 2) Building on part of the discussion Mechalibur mentioned at Powergaming the Sects? - Geneforge Series - Remasters - Spiderweb Software Forums (ipbhost.com), I'd appreciate any confirmations/corrections to my below detailed min-max powergaming plan to obtain the most quests/bennies/loot while trying to get the good "unaligned" ending: a) Increase Leadership to 6 and join the Servants (which will anger all Takers as long as you are a Servant), but don't do any faction main quests. b) Loot Drypeak Warrens, and buy as much spell/creation/weapon shaping training from Tyallea as possible. c) Increase Leadership to 8 and reduce reputation to less than 95 and join the Awakened, but don't do any faction main quests. d) Loot Medab and Eastern Medab, get altered by Tuldaric and buy as much spell/creation/weapon shaping training from him as possible, complete all Awakened-specific non-main quests, and fully explore the Loyalist Encampment, Barrier of the Wind, and Taker lands. e) Increase Leadership to 10 and reputation to more than 104 and join the Barzites (which will anger all Takers and the Loyalist Encampment as long as you are a Barzite), but don't do any faction main quests. f) Loot Rising and the Radiant College, get the Radiating Essence charm for giving a Conduit Shard to Lacitis in the Radiant College, buy +3 Quick Action training from Guardian Krogst in Mountain Base, and sell as many Shaper Records as possible to Gareth in Gheth. g) Tell Barzahl you're leaving the Barzites, then kill Barzahl and the Taker leaders (Akkat, Easss, and Rhakkus; killing Syros is optional) and loot all Taker items. As long as you remain unaligned with the Servants or the Awakened as of the end of the game, you will get the good "unaligned" ending.
  20. As I plan my min-max munchkin run, I wanted to post for myself and other interested players this comprehensive list of triggers that change reputation, as well as selected important events based on reputation (particularly related to joining factions, meaning there are other reputation-linked events I intentionally didn't include below - notably the fact that Allizar's and Elili's prices improve with higher reputation, Lindian will only trade with you if your reputation is less than 110, and Heust Blade will only join you if your reputation is less than 100). The otherwise generally excellent GF2 Infestation Atlas has several errors in this regard, partly as it's likely based on obsolete game beta info (omissions/incorrect inclusions/incorrect values affecting Baer, Barzahl, Dhorass, Dryss, Fenen, Griffith, Igner, Issss-Ta, Kieron, Learned Pinner, Melathir, Seli, Syros, Zensital, Medab Road trapped servile), but even if the atlas is updated to match the actual full game's reputation values, I thought it would be helpful for this to be in one place. To create the list, I reviewed all game script files that include "dlg" or "dialogue" in their titles for relevant text/events involving reputation (flag "100,0"). However, I'd be much obliged if anyone who's played through version 1.0 (or subsequent game patches in case any of the below changes) would post to confirm any corrections, including e.g. to exact location and quest names, which I would then verify and use to update this list accordingly. Cheers! z0 - Drypeak Ascent Emily - destroy her as a rogue/let her live/tell her to flee - +4/-2/-4 z2 - Drypeak Shanti - reputation question - +3/-2 Keeper Thossila - reputation question - +3/-3 Keeper Thossila - Quest: Find Smart Servile - quest completion by reporting Sencia/lying about Sencia - +5/-5 Takena - tell him to destroy Wyx/tell him to spare Wyx - +2/-2 Zaph - tell him he will answer questions or pay - +3 z3 - Drypeak Warrens Zensital - reputation question - +3/-3 Zakary - reputation question - +3/-3 Zakary - can join Servant faction only if reputation more than 106 or leadership more than 5 Zakary - join Servant faction - +10 Zakary - Quest: Destroy the Magus Complex - quest completion - +5 Zakary - Quest: Destroy the Radiant College - quest completion - +10 Zakary - Quest: Slay the Taker Leaders - quest completion - +10 Zakary - tell him Sage Markov was looking for Canister Factory - +3 Zakary - sell Crystal Cone - +6 z5 - The Crags Braan - tell him you will decide what help he deserves/lie to him about more soldiers arriving soon - +2/-2 Braan - reputation question - +3/-3 z7 - Western Mines Ciphar - reputation question - +3/-3 z8 - Sharon's Grove Sharon - reputation question - +3/-3 z10 - Crystal Caverns Braan's servile - tell it to return to Braan/tell it to escape - +5/-5 z13 - Freegate Brodus Blade - tell him you do not take orders from serviles/thank him for his help - +2/-2 z14 - Medab Road Loyd Blade - reputation question - +3/-3 z15 - Patrolled Path Twini - reputation question - +3/-3 z17 - Medab NOTE: reputation more than 114 will prevent obtaining/using several Awakened quests/merchants in Medab/Belik's Crossing/Triola Carnelian - reputation question - +3/-3 Dayna - reputation question - +3/-3 Seli - Quest: Clear Medab South Road - quest completion - -3 Seli - reputation question after quest - +3/-3 Learned Pinner - tell her it is unlikely you will help/tell her you don’t know but will listen/tell her you would like to hear what she has to say - +3/-1/-3 Learned Pinner - tell her you have no interest in joining Awakened - +3 Learned Pinner - can join Awakened faction only if reputation less than 95 Learned Pinner - join Awakened faction - -10 Learned Pinner - sell Crystal Cone - -6 z18 - Eastern Medab Ghree - reputation question - +3/-3 Lorrick - reputation question - +3/-3 Zensital - tell him to help Awakened - -3 z21 - Belik's Crossing Belik - reputation question after quest - +3/-3 z25 - Magus Complex Loha - reputation question - +3/-3 z26 - Complex Core Tuldaric - reputation question - +3/-3 z31 - Triola Wald - reputation question - +3/-3 z33 - Fort Muck Herik Blade - reputation question - +3/-3 z45 - Gheth Brent - reputation question - +4/-4 Dawn - reputation question - +3/-3 Dawn - Quest: Get Escaped Serviles - quest completion by returning servile - +5 z52 - Darian's Sanctuary Learned Darian - reputation question - +3/-3 Learned Darian - ask her to tell everyone you are pro-servile - sets your reputation to 90 Learned Darian - ask her to tell everyone you are pro-shaper - sets your reputation to 110 z53 - South Rising Road Manny - reputation question - +3/-3 z55 - Rising Trace - reputation question - +5/-5 Selithra - reputation question - +5/-5 Barzahl - can join Barzite faction only if reputation more than 104 Barzahl - join Barzite faction - +10 Barzahl - sell Crystal Cone - +6 z56 - Rising North Gate Zoka - reputation question - +3/-3 Zensital - tell him to join Barzites/tell him to help Awakened - +3/-3 z61 - Radiant College Fenen - reputation question - +3/-3 z68 - Zhass-Uss Issss-Ta - reputation question - +3/-3 Igner - Quest: Spinecore Problem - quest completion - -3 Dhorass - Quest: Kill Melancon - quest completion - -3 Syros - reputation question - +6/-6 Syros - can join Taker faction only if reputation minus leadership less than 90 Syros - join Taker faction - -10 Syros - sell Crystal Cone - -6 z69 - Zhass-Uss Outskirts Baer - reputation question - +5/-5 Kieron - Quest: Recover Pre-Wand - quest completion - -3 Agent Arixy - break her chains/kill her - +5/-5 Zensital - tell him to join Barzites/tell him to join Takers - +3/-3 z76 - Taker Toll Road Dryss - reputation question - +4/-4 z87 - Buck Creek Captain Zosima - tell him he must be destroyed - +3 Grimwing - reputation question - +3/-3 z88 - Everfrost Mine Melathir - tell him his work is leading to disaster/tell him his research is promising - +3/-3 Melathir - tell him he must submit or die - +3
  21. Wow, I didn't realize QW3 might not happen. But as others have pointed out and Jeff mentioned on the G2 remake demo streams recently, he plans to remake G3-G5 and A4 and A5 (not sure about A6) - all of which could definitely benefit from the remake treatment. From his lengthy track record, this is entirely feasible within a ~12-year period.
  22. Since this topic has already been revived and my post seems relevant - I don't own a Mac, and am unsure whether the linked "atlas.sit" file actually works (at all, with or without a code, and/or on modern systems even with emulation), but a few seconds of internet searching turned up the following: Atlas: The Gift of Aramai - Macintosh Repository
  23. Cheers, Mechalibur! There are several IMO equally detestable factions in this one, so planning how to exploit each to the hilt is for me a big part of the fun.
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