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dwimordene

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About dwimordene

  • Birthday April 10

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Curious Artila

Curious Artila (3/17)

  1. Must be a permissions on just the "Spiderweb Software Forums Blog RSS feed". I am seeing the same article in my iPad RSS reader as I do with Chrome — "This RSS feed has been disallowed." Others I tested look fine. Thats's cool — I loved backpacking in Montana. I moved here from Idaho and miss that part of the country. I've only bumped into one other person who needs a regular Spiderweb Software fix. PM me if you'd like to grab a beer or something :-)
  2. Thanks. Do you have a URL for the page those are listed on? When I use the RSS image link at the bottom of the forum page I get a link that resolves but the only article states RSS feeds have been disabled. BTW -– I see you're also in Denver :-)
  3. When I add the RSS URL to my reader here is only one article in the feed, stating the RSS feed has been disabled. Any chance that can be enabled for these forums?
  4. I'm primed for another jaunt through Avernum: Escape from the Pit on my new iPad Mini and was thinking it would be fun if there was something similar to Angband Geek Codes for Avernum. It obviously can't be transferred straight across because Angband is single-character and there are fewer character development options; so the code is quite a bit simpler. And Angband can be measured with more linearly because of the importance of Dungeon Level and Character Level. (This may work better for Avadon since that has single primary character but the Avernum series is hands down my favorite.) Having said that it may be possible to come up with something that can be shared via things like Twitter and in email sigs. Here's a first stab, which is for the Avernum series. This is for a starting party and uses the following: Avernum(I) iPad D:C C! So-1 Ro-1 Cl-1 Ma-1 R:0 Avernum followed by the parenthetical number in the series. Platform played on Difficulty (Casual | Normal | Hard Torment) Game type (Win | Current | Most Fun | Other) (! if no cheats are used, c if a cheat has been used) Four positions for the type of character (first two letters) and level Reputation What I left out: Artifacts - those are more clearly defined in Angband but there are not that many in Avernum Resistances - probably too many to list for each character? Race should be added for the Avernum games that have racial options for player characters Dungeon Level - this could be the current area you are in but in Angband DL is a big indicator Thoughts?
  5. Thanks, cecirdr - good to know :-)
  6. How does Avadon play on the new iPad? I played on an iPad 2 and it was sufficient - noticably slow in places but that's more of an observation than a complaint. But on the new iPad - how does it look? Because Avadon was designed for the 1024x768 resolution and not the new 2048x1536 I'm wondering what it looks like. Thanks for any feedback. I'm considering the new iPad and can't download this game to try before I buy ...
  7. I've been noticing the same thing. A stylus works, though not ideal.
  8. Originally Posted By: Randomizer One is to retreat to the stairs so everything can only come at the party through that narrow passage. This may mean sending one character ahead in fight mode and retreating. Hmmm. I like this idea. The issue now is getting flanked by those things that bubble up once Tassik Schai nears death - somewhere around 50% hit points he seems to summon those things. Retreating down the hall would keep that from happening and let me use my Call Storm and Icy Rain to keep them out of melee; where they do the most damage. Quote: The other is to push forward to use the wheel and get into the back room so the doorway restricts them. Either place will mean a tedious fight, but you will take less damage per round. I've reached the wheel with my last remaining character, but couldn't say alive long enough, LOL. Quote: This does get easier at higher levels when they have less chance of hitting you. I've been trying this battle since level eight. When I get my butt kicked a few times I leave, level up and return. So I'm beyond tedious ;-)
  9. I've been stuck here for too long to admit to. I can knock out Tassik Schai, Consort of Tassik, and Scribe of Tassik. This take me five - six turns, and on the third turn or so the pits start spawning those evil clamshells from hell. That's where things go down hill. My characters get poisoned too quickly for me to effectively use Group Heal. I end up losing more than 95 points of health in one turn because of those spitting spawns of satan. There goes my Sorcerer. I have been using the cleric spell Call Storm to deal some damage and push them back, but because of the cone shape with this spell I can only take out about half. Do I have to have each character drink a potion of invulnerability before combat? Now I'm using the following on the whole party: War Blessing (1) Protection (2) Haste (2) And my Soldier drinks a potion of Invulnerability, Speed, and Shielding. My rogue, with points in Bows, Sharpshooter, and Sniper also drinks a potion of Speed. All characters are 11th level. Seems like my biggest issue is in dealing with those damned things that bubble out of the pits in the hall - since I can't deal with them while also dealing with Tassik and his cronies, I'm guessing I need a more defensive approach. Any and all advice happily solicited and tried.
  10. Originally Posted By: ProperPseudonym Okay. So I really like this game. Dual-wielding is back, and the skill system is a big improvement on Avadon's in terms of flexibility yadda yadda. . . BUT, I have begun to feel rather bothered by the fact that I can't close doors. I feel this is an extraordinarily important feature, and the fact that it is gone is simply put, absurd. The inability to close doors caught me a little off guard, but I'm usually able to move around in the room if I want to steal something. But ... I never realized how I used to close doors to keep people and things, like cows, from moving around the already crowded streets of some places. I got caught between a stern guard who wouldn't move and a cow. The cow eventually moved along, but in Exile and other Avernum games I learned to close the doors to keep those things in their rightful places. Of course, if it gets too busy just leave and return.
  11. I'm playing a MacBook Air, which has 1.4 GHz Core 2 Duo CPO and 2 GB of RAM. This is a little faster than what you are looking at, but not much. My fan will kick on after a big battle but no issues.
  12. Anyone know how to view completed quests? In "Medals & Stats" on the main menu you can see a total number of quests, but that's just a number and not which quests were done. The "Journal/Quest Log" seems to just show current quests - nothing about those that have been completed. Am I missing something or is viewing completed quests not possible?
  13. Originally Posted By: Clocknova It's been so long since I've played Avernum (or Exile) that it really feels like a new game to me again. This is great. Agreed! I'm having a blast. I forgot how deadly the Bat Cave is to me. Lots of fun saving and reloading :-) I'd love to see a remake of, at least, 2 - 5. Avernum is such a great series it has quite a bit of replay value.
  14. Originally Posted By: blackwight This is going to be released on the 31st, isn't it? I have every confidence it will come out. Just. In. Time. For the week I'm taking off work for the Christmas holiday
  15. Originally Posted By: jetcitywoman A couple weeks ago I upgraded my Mac to Lion and bought the Magic Trackpad to replace my mouse. I have the same problem with the trackpad. It works beautifully in all applications except for the Spid game, and there it takes several taps to register a click. I went back to using the mouse for now, but emailed Jeff to volunteer to help him troubleshoot it. He's been busy lately, but hopefully he'll come back to this. As a test I downloaded Avernum 4 and Avernum 6 and both of those, like Avadon, have a very hard recognizing tap to click. But, like you see, all other applications on my Mac, including Lion, don't. I sent an email with a use case and machine specifications to the support email address. Hopefully it's not something difficult to fix.
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