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dwimordene

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Everything posted by dwimordene

  1. Must be a permissions on just the "Spiderweb Software Forums Blog RSS feed". I am seeing the same article in my iPad RSS reader as I do with Chrome — "This RSS feed has been disallowed." Others I tested look fine. Thats's cool — I loved backpacking in Montana. I moved here from Idaho and miss that part of the country. I've only bumped into one other person who needs a regular Spiderweb Software fix. PM me if you'd like to grab a beer or something :-)
  2. Thanks. Do you have a URL for the page those are listed on? When I use the RSS image link at the bottom of the forum page I get a link that resolves but the only article states RSS feeds have been disabled. BTW -– I see you're also in Denver :-)
  3. When I add the RSS URL to my reader here is only one article in the feed, stating the RSS feed has been disabled. Any chance that can be enabled for these forums?
  4. I'm primed for another jaunt through Avernum: Escape from the Pit on my new iPad Mini and was thinking it would be fun if there was something similar to Angband Geek Codes for Avernum. It obviously can't be transferred straight across because Angband is single-character and there are fewer character development options; so the code is quite a bit simpler. And Angband can be measured with more linearly because of the importance of Dungeon Level and Character Level. (This may work better for Avadon since that has single primary character but the Avernum series is hands down my favorite.) Having said that it may be possible to come up with something that can be shared via things like Twitter and in email sigs. Here's a first stab, which is for the Avernum series. This is for a starting party and uses the following: Avernum(I) iPad D:C C! So-1 Ro-1 Cl-1 Ma-1 R:0 Avernum followed by the parenthetical number in the series. Platform played on Difficulty (Casual | Normal | Hard Torment) Game type (Win | Current | Most Fun | Other) (! if no cheats are used, c if a cheat has been used) Four positions for the type of character (first two letters) and level Reputation What I left out: Artifacts - those are more clearly defined in Angband but there are not that many in Avernum Resistances - probably too many to list for each character? Race should be added for the Avernum games that have racial options for player characters Dungeon Level - this could be the current area you are in but in Angband DL is a big indicator Thoughts?
  5. Thanks, cecirdr - good to know :-)
  6. How does Avadon play on the new iPad? I played on an iPad 2 and it was sufficient - noticably slow in places but that's more of an observation than a complaint. But on the new iPad - how does it look? Because Avadon was designed for the 1024x768 resolution and not the new 2048x1536 I'm wondering what it looks like. Thanks for any feedback. I'm considering the new iPad and can't download this game to try before I buy ...
  7. I've been noticing the same thing. A stylus works, though not ideal.
  8. Originally Posted By: Randomizer One is to retreat to the stairs so everything can only come at the party through that narrow passage. This may mean sending one character ahead in fight mode and retreating. Hmmm. I like this idea. The issue now is getting flanked by those things that bubble up once Tassik Schai nears death - somewhere around 50% hit points he seems to summon those things. Retreating down the hall would keep that from happening and let me use my Call Storm and Icy Rain to keep them out of melee; where they do the most damage. Quote: The other is to push forward to use the wheel and get into the back room so the doorway restricts them. Either place will mean a tedious fight, but you will take less damage per round. I've reached the wheel with my last remaining character, but couldn't say alive long enough, LOL. Quote: This does get easier at higher levels when they have less chance of hitting you. I've been trying this battle since level eight. When I get my butt kicked a few times I leave, level up and return. So I'm beyond tedious ;-)
  9. I've been stuck here for too long to admit to. I can knock out Tassik Schai, Consort of Tassik, and Scribe of Tassik. This take me five - six turns, and on the third turn or so the pits start spawning those evil clamshells from hell. That's where things go down hill. My characters get poisoned too quickly for me to effectively use Group Heal. I end up losing more than 95 points of health in one turn because of those spitting spawns of satan. There goes my Sorcerer. I have been using the cleric spell Call Storm to deal some damage and push them back, but because of the cone shape with this spell I can only take out about half. Do I have to have each character drink a potion of invulnerability before combat? Now I'm using the following on the whole party: War Blessing (1) Protection (2) Haste (2) And my Soldier drinks a potion of Invulnerability, Speed, and Shielding. My rogue, with points in Bows, Sharpshooter, and Sniper also drinks a potion of Speed. All characters are 11th level. Seems like my biggest issue is in dealing with those damned things that bubble out of the pits in the hall - since I can't deal with them while also dealing with Tassik and his cronies, I'm guessing I need a more defensive approach. Any and all advice happily solicited and tried.
  10. Originally Posted By: ProperPseudonym Okay. So I really like this game. Dual-wielding is back, and the skill system is a big improvement on Avadon's in terms of flexibility yadda yadda. . . BUT, I have begun to feel rather bothered by the fact that I can't close doors. I feel this is an extraordinarily important feature, and the fact that it is gone is simply put, absurd. The inability to close doors caught me a little off guard, but I'm usually able to move around in the room if I want to steal something. But ... I never realized how I used to close doors to keep people and things, like cows, from moving around the already crowded streets of some places. I got caught between a stern guard who wouldn't move and a cow. The cow eventually moved along, but in Exile and other Avernum games I learned to close the doors to keep those things in their rightful places. Of course, if it gets too busy just leave and return.
  11. I'm playing a MacBook Air, which has 1.4 GHz Core 2 Duo CPO and 2 GB of RAM. This is a little faster than what you are looking at, but not much. My fan will kick on after a big battle but no issues.
  12. Anyone know how to view completed quests? In "Medals & Stats" on the main menu you can see a total number of quests, but that's just a number and not which quests were done. The "Journal/Quest Log" seems to just show current quests - nothing about those that have been completed. Am I missing something or is viewing completed quests not possible?
  13. Originally Posted By: Clocknova It's been so long since I've played Avernum (or Exile) that it really feels like a new game to me again. This is great. Agreed! I'm having a blast. I forgot how deadly the Bat Cave is to me. Lots of fun saving and reloading :-) I'd love to see a remake of, at least, 2 - 5. Avernum is such a great series it has quite a bit of replay value.
  14. Originally Posted By: blackwight This is going to be released on the 31st, isn't it? I have every confidence it will come out. Just. In. Time. For the week I'm taking off work for the Christmas holiday
  15. Originally Posted By: jetcitywoman A couple weeks ago I upgraded my Mac to Lion and bought the Magic Trackpad to replace my mouse. I have the same problem with the trackpad. It works beautifully in all applications except for the Spid game, and there it takes several taps to register a click. I went back to using the mouse for now, but emailed Jeff to volunteer to help him troubleshoot it. He's been busy lately, but hopefully he'll come back to this. As a test I downloaded Avernum 4 and Avernum 6 and both of those, like Avadon, have a very hard recognizing tap to click. But, like you see, all other applications on my Mac, including Lion, don't. I sent an email with a use case and machine specifications to the support email address. Hopefully it's not something difficult to fix.
  16. I downloaded Blades of Avernum 1.2.1 and immediately had crashes upon launch - this is the "Demo" version. I wanted to make sure it ran on OS X 10.7 before I bought it. I have spent quite a bit of time with BoA, when it was first released on Windows, and now I'm on a Mac and would like to go back to a story I was working on. Are folks successfully using BoA 1.2.1 with MacOS 10.7.2? I have a minimal Mac setup - nothing runs at startup, so I don't suspect a system conflict from other software running. Thanks
  17. Avadon does not prevent the OS from recognizing clicks. When it's in windowed mode a click outside the window, either on the desktop, menu bar, or in the Dock is recognized. Oddly enough, in full screen at a reduced resolution, it takes about three times the number of clicks (!) before it's recognized. Moving the mouse to scroll the map works as expected: immediately responsive. Odd problem, and my search of the forums didn't turn anything up, so I'm guessing I must the Chosen One with this ;-)
  18. Originally Posted By: Better living through shaping! Have you tried Avadon in a window, or not running it in a window if that's what you're doing? In windowed mode, see if clicking outside the Avadon window always returns you to the Finder. That will at least show whether it's Avadon making clicks not register or Avadon not registering clicks that the system picks up. Done both windowed and full screen. Though that raises an interesting question about resolution. My MacBook is set to 1366 x 768 and the only gesture is "Tap to click". I think I'll try different resolutions to see if that could be the issue. Quote: —Alorael, who doesn't think it's a general Lion problem. Someone else would have mentioned it. Yeah, while I agree with that it's curious the issue I'm experiencing happens only in Avadon. Couple of other points that may/not matter: My copy is from the Apple App Store This behavior has been present in every upgrade (three, IIRC) Graphics Extra Details = Don't Draw No scripts or customizations Does not happen in Angband
  19. All gestures except one are off, and this is the only application with this trouble. The only gesture that is on is "Tap to click", which works as expected in all other applications. Good question about clarifying other clicks. It is *all* mouse clicks. I've tested this by tapping the Trackpad in all four corners as well as dead center, and there doesn't appear to be much of a difference in how poorly the taps are picked up as clicks. I've tried all five Trackpad areas in Avadon, Mail, Safari, Finder, Twitter, and iCal - the apps I use the most. Seems to be an issue only in Avadaon.
  20. Anyone else having trouble moving their character in Avadon? I'm playing on a MacBook Air, Lion 10.7.2, and not experiencing this in any other application or in the OS. I'm using the MacBook's built-in Trackpad. When I click on the screen to move my character somewhere - a location that can be seen by the characters - it often takes three clicks before the location is 'recognized' by my click. I'd estimate this is happening 50% - 75% of the time I click on the map to move my character. Doesn't matter if I'm indoors or outdoors, doesn't seem to be dependent upon obstacles in the path. I tested this by clicking in various distances from my character to a target destination. I suspect there may be a setting in the voluminous (!) number of gesture options in Lion/10.7 - but can't nail it down. Thanks for any assistance!
  21. Originally Posted By: Randomizer Go upstairs but don't leave the zone. There is a trapdoor in the southeast that leads eventually to that now opened gate. Welcome to Spiderweb Software. Please leave your sanity at the door. The games make much more sense. Got it! Thanks :-)
  22. I entered a dungeon in this area - filled with bats. In the dungeon's western area, center of the map, the passage I was following ended in a worked area with a gate wheel. A gate opened in an area I can see but cannot seem to reach. the small area with the gate wheel has a passage in the southern wall, but after a brief way that is blocked by rubble. Anyone have suggestions? Did I miss a secret door somewhere? Thanks!
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