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Aoslare

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About Aoslare

  • Birthday December 25

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  • The Demon of Good Taste

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  1. This is not actually what ChatGPT does. It doesn't take your actions and words into account. It creates the illusion that it does that, but it doesn't actually do that. It basically just looks for matches, the same way a painter matches new paint to the color on an existing wall, which is why if you try enough variations of the same prompt it can start to feel like you're playing Mad Libs with a randomizer. It doesn't handle concepts holistically or process logic, has no memory, and has extremely limited ability to even maintain internal consistency within a single output of its own. "Infinite" is also demonstrably false. I'm not going to agree to disagree. You can do that if you want. But facts are facts, and this sort of AI model does not work the way you think it does.
  2. I read your original comment; the "or more" wasn't lost on me. I didn't say "oh it's going to be 11 years, gotcha!" You were emphasizing that "it's coming," and I think that 10 years is a very, very optimistic estimate. That's all. The "or more" doesn't change that.
  3. It's the thing I quoted and was responding to ("advanced AI ... They will so closely resemble real people making real decisions that your actions towards them and their responses in kind will be almost infinitely diverse"). I'm not arguing about this, but I will just say that you have some extremely misguided beliefs about what current AIs are capable of.
  4. You're right. This isn't something ChatGPT is even remotely capable of. On about 10 different levels.
  5. Yeah, those tooltips are frustratingly ambiguous. Jeff is updating some of them in v1.02 of Infestation, probably including that one. Extra spell skill (of whatever sort) does the following things: - increases direct damage/healing done by the spell - increases the duration of status effects caused by the spell It does not increase the odds of successfully landing a status effect, and it does not increase the power of a successfully placed status effect.
  6. This reads almost like you are quoting straight out of Matt P's FAQ for original Geneforge 1. You've been doing this a lot. I can only repeat: - this FAQ is not for Mutagen - this FAQ is a good source for finding out where things are, but when it comes to strategy advice, it is extremely hit or miss, with a few fairly bad recommendations in the mix In Mutagen, unlike OG1, the only difference in how successfully an Agent or Guardian can use Dominate is the extra skill point cost of reaching Mental Magic 3. In OG1, increasing skill further had a huge impact on success rate. In Mutagen, it doesn't. So you could absolutely play a melee or missile Guardian who has some points invested into magic and uses Dominate. This might be simpler for an Agent, but there are still advantages and disadvantages to physical attacks, so the Agent will not be flat-out better in every possible situation.
  7. we are nowhere near what is described here, despite the media misunderstandings of current ai models. this isn’t just something that has to be integrated in rpgs, it’s something that has to be born. 10 years for this to be in games is optimistic at best.
  8. pick one. trying to be good at more than 1 of those 3 will just mean you can do 2 things less well. agent for battle magic, guardian for melee or missile.
  9. The gloves receive an extra 1 die of damage per point of strength, in addition to the regular 5%damage bonus. afaik melee weapons skill works as usual.
  10. Trajkov was not a Trakovite, he had nothing to do with them. Their ideology wasn’t based on a lie, it’s just that their name — and only their name — was based on inaccurate information that everyone in the world thinks is the historical truth.
  11. That's definitely not worth spending skill points on. Control isn't even something you need to worry about much if you have a strong team of creations. But when it does matter, which is mostly just early on if even then, this can be managed by titrating your number of creations versus shaping skill (and not leaping to high level creations right off the bat). Every PC level you gain reduces your control problems, so points you put into other shaping skills are ultimately wasteful -- and not a very efficient way to impact control anyway.
  12. Hey Lorn, can you please add in a warning to make a backup first, since you are directing people to install edited game files? Thanks.
  13. This isn't really an effective way to use battle creations. The ranged attacks of clawbugs are not very strong and also not something you can reliably repeat -- if you are really into AoE poison (as you seem to be) it's an option I guess, but it will be dramatically worse than just using fire or magic. Want you really want to do, with thahds or alphas, is have a leap attack you can use to get into range in round one, and then just stay in close melee range. And then with rots, you really want to start combat as close to the enemy as possible -- Stealth helps a lot here.
  14. If you spend essence on unnecessary upgrades, that'll happen. If you don't, and you pump shaping skill instead, you can have a large group of high quality creations. That's my recommendation anyway. G5 I sometimes used Battle Shaping for, in part because it was the only game where it was reasonable to do so, and in part because the Tralls were *that* good.
  15. He hasn't explicitly said it's OK, but he's said positive things about one or two mods over the years, so it seems like it's safely condoned -- so long as it doesn't cause headaches for him. That's why we go to such great lengths to put warnings on things, and why we don't encourage everyone to just script edit all over the place. It's fairly easy to screw up something else in the game that you don't realize your edit will even impact.
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