From Smoo on the CSR:
I must confess: I finished Exodus with a god party. I initially played using my no spellwielding singleton, the very same that beat Bahs as a matter of fact. But when I reached the slime pit I realized that I had no interest in slowly biting my way through thousands and thousands of hit points. More on this later.
I think Exodus is currently the best third-party scenario released... to feature vahnatai. And TM, I did like Bahs, but Exodus mostly just annoyed me. It doesn't do anything spectacularly well.
I can safely say that Exodus is one huge scenario. It clearly tries to compensate for Bahssikava's lack of outdoors by providing zounds of outdoor sections for the player to march through. Granted some of them are a bit empty but there's a lot of them.
I can't really say I liked the overall town design. The friendly towns (as in actual towns) were a-okay but some of the dungeons were just plain ugly. For example, the berkh pit was really dull looking and the fact that I had trouble figuring out the height differences didn't help at all.
Thankfully Exodus has significantly less cut scenes than Bahssikava. This time Kel uses his scripting skill to make dozens of special spells both offensive and defensive. I only checked the offensive spells with a god party and a few of them were pretty neat. The addition of area effect spells was a welcome plus.
Exodus deals with the journey of a select group of (mostly) sliths. The characters are as follows:
Slithkoth - the greedy outspoken dumbass.
Ithkit - The literate poet-type.
Pithoss - The warrior with a dark past.
Phaedra - The pregnant badass warrior. Look how feminine she is!
Machorne - The comedic sidekick who fortunately doesn't do much buffooning this time. He also recaps what has happened recently in case the player hasn't been paying attention.
Kass - The religious zealot.
Ethass - Um, the motherly type?
Legare - The guy who mostly sleeps in his hut but everyone thinks he's cool nonetheless.
- Snarly, Bitey and Hissy - Pure awesomeness. (+ 0.1 points for them)
Personally I think the characters could have used a bit more work. Perhaps Kel could have
allowed the player to talk to them some more. With some characters you can only really talk about one thing. (Like Phaedra and her pregnancy.)
There's more to the plot this time around but there are some parts where it's lacking. The whole concept of scouting for the expedition was pretty good up until I reached the Lava Ocean. That part was terrible! There are way too many identical outdoor encounters for comfort in that huge motherloving portion of the scenario. After the Lava Ocean things picked up when the expedition's internal difficulties started. Unfortunately Kass' "do this for the temple" and "do that for the temple" quests kill the enjoyment once again. Why couldn't the player just say "this really isn't necessarry" in stead of Slithkoth putting a stop to Kass way too late.
A word about the villains as well. They were slightly better than in Bahssikava. But still they were mostly demons and demon worshiping sliths. Nonetheless, Old One Eye brought a smile to my face. He/It almost... almost made up for the pure tedium that was the slime pits.
Alright everything holds together reasonably well so far. Unfortunately, in the combat Exodus deftly runs into a brick wall. There has got to be a better way of making high level combat than giving the enemies gajillion hit points. Even when the monsters have as "little" as one thousand hit points, I groan. But when the monster has more than three thousand hit points and resistance to melee damage, I spontaneously combust. *Shudder* I dread the day Kel makes the third instalment and the enemies have even more hit points.
Let me end this review by pointing out how much I hate sequels. It's a totally irrational hatred but I really dislike sequels in general and since Exodus leaves the plot unfinished again, I'll silently curse in my native Finnish...
Oh and one more thing. If I may extract a part of Kelandon's article "High Level Scenarios":
"Therefore you have to be careful when you hand the party rewards ... they'll be annoyed. The same goes if the reward for a tough quest is Arcane Blow at level 3 and the party doesn't have any mages." Yu-huh! I didn't.