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Kelandon

Global Moderator
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Everything posted by Kelandon

  1. Start late or leave early?

    Clearly, the solution is self-driving doctors! I would think, as a matter of policy design, it's probably easier to design better handoff systems than to design more sleep-deprivation–resistant humans. So if we're looking to reduce medical errors (and improve working conditions as an ancillary benefit), we'd probably want to reduce hours and improve communication. You mentioned that there's some work being done in that direction, which I'd expect to be a good thing.
  2. Some beginner questions on the skill system

    "Base" is your base value of the skill before any levels that you've "bought" (i.e., expended skill points to get) are taken into account. If I remember correctly, skill point cost is entirely dependent on bought values, not base values. The value on your skill sheet is the total of the base and bought values. If that's right, then the way that it works is as follows. Suppose you have skill X, which has a base value of skill Y / 2. Suppose you have never trained in skill X, and it costs 3 skill points to raise skill X. Your skill Y is 6, so your skill X is 3. If you raise skill Y to 8, your skill X will go to 4, but it will still cost 3 skill points to raise skill X. The base of skill X went up, but that doesn't affect costs in any way; it's just a free point in skill X. So no, in no way does having a high base value for a skill hurt you. In general, you'll need 17 points in Priest Spells/Mage Spells to get access to the highest-level spells. In very high-level scenarios (e.g., Exodus), you may need to go even higher (as high as 25). Int is good for casters, and I raise it a fair bit to get spell energy and stronger spells for them, but I've never raised it for non-casters. It does raise Arcane Lore, but it's cheaper just to raise Arcane Lore directly. It also raises whatever resistance, but Luck and Resistance are better for resistances anyway. But it's not really possible to give a value that you should raise Int to. There's no cap or anything. It just continues to help casters as you keep raising it, so as you gain levels, put some skill points into it regularly.
  3. 10,000

    Please deliver your meaningless approbation to this thread.
  4. Let's Play Blades of Avernum!

    Instead of vaguely saying "a new scenario," could you give the name of the new scenario? That would start to address Imban's comment earlier.
  5. A new member has joined your party

    ... are there debates about that? Pretty sure the official name (i.e., what Jeff says) is the former, with two syllables.
  6. Homeland progress report

    Given the recent level of activity in the BoA forums, I thought now might be a good time to announce that I am in the early stages of designing Homeland, the follow-up to Bahssikava and Exodus! I've actually been working on Homeland on and off for about seven years now, but each time I started working on it again, I hit a wall. The original version of the scenario that I was creating just didn't work. The outdoors was all wrong. The writing style was all wrong. The relationship between the major characters of Exodus (Kass, etc.) and the party was all wrong. Nothing fit, and nothing worked. I'd try to design for a few hours a few days in a row, and I'd maybe draw a single town, or write a little dialogue, or something. It just didn't flow, and nothing I did could make it work. So I'd give up for a few months and then come back, and I'd have the same problems again. So, a few weeks ago, I junked everything that I had made so far and started afresh. I redrew the outdoors. I restructured the plot. I changed more or less everything — although it turns out that I probably will be able to keep a few of the towns that I had previously made (thank god, because that was a lot of work that I tossed out). And the good news is that everything is proceeding well now! Instead of hitting a wall every time I sit down to design, I am having no trouble at all writing the story that I wanted to write. It's a massive scenario, probably more or less the size of Exodus, so unfortunately even with good, steady progress, I don't think there will be even a beta until another year or two from now at the earliest, and there are many life events coming up that could derail my work, but I do intend to finish this. At the moment, I think I will, although it won't be until 2018 or 2019 at the earliest. I think I'd like to post updates every now and again here, mostly because it helps keep me motivated. Those updates will contain very minor spoilers — nothing big, just little aspects about the structure and general topics of the scenario — and at first I'll hide spoiler-y things in spoiler tags, but I will stop doing that after a few posts, so be warned. Also, a bunch of hints about what will happen in Homeland were dropped in Exodus, and even more in The Magic, so things that have already been revealed I figure are fair game to talk about even outside of spoiler tags.
  7. SP regeneration

    As far as I can tell, adding tags isn't sufficient in this version of forum software anymore. You either have to go into the source (which is kind of hard, but is on the left of the reply bar, next to the "bold" option), or you have to click the relevant button. For the most part, you don't have to hide much of anything, though. If it's a scenario that's been released for more than a few months (pretty much all of them), then spoiler tags are probably not necessary.
  8. Homeland progress report

    As Lilith suggested, the scenarios all function independently, so these questions don't really have answers. You're supposed to use a new party with Homeland, so your party won't have completed Bahs/Exodus, and there's not really any progress to lose. You can technically use any party to enter any scenario, so if you wanted, you could use a party that has completed Homeland to enter, say, Diplomacy With the Dead (a pre-packaged scenario), and you would keep your experience and items from Homeland.
  9. Public Beta: The Magic

    As the title suggests, my new scenario The Magic is ready for a beta test. Download it, play it, and report any bugs you find in this topic. This scenario is intended for level 1 parties. It stands alone, but experience with some of my other scenarios may make some of it easier to follow (particularly the ending).
  10. Public Beta: The Magic

    So I guess technically that may be a bug, but I'm not all that worried about it because you're told not to do that. When he reconstitutes, a message says: That means go somewhere else (to the southern half of the Heart of the Island, which will now open for you). And killing friendly creatures is supposed to make the whole island angry with you. Committing crimes sets a flag, so this is permanent. (A message prints saying that you have made the island angry with you.) You technically can fix this with the Character Editor if you know what you're doing, but you have to know what you're doing.
  11. Public Beta: The Magic

    When did you kill him? What town were in you in, and what were the circumstances of the combat?
  12. Homeland progress report

    Chapter 2 isn't really completely finished yet — still lots of combats to design, and a couple of towns need a lot of dialogue still — but I went ahead to start on town design and core dialogue for Chapter 3. Man, designing Chapter 3 is a trip. I can't really explain why without giving away a significant twist at the end of Chapter 2, but it's... different. I'm 46 towns in, and right now I'm pretty sure that the scenario will end up around 90 towns. Because many of the towns are at least partly incomplete, though, I'd say I'm about 30% done with the overall design work, maybe a bit more. Still a long way to go.
  13. how to buy BOA

    As Nik said, the only people who can answer that question are Spiderweb employees, and they don't post here. So you have to email them directly.
  14. Let's Play Blades of Avernum!

    Strengthens my point even more, I suppose. Uh, how do the bonus values actually work?
  15. Level Caps?

    Uh, did anyone? I don't think that actually happened.
  16. Level Caps?

    Jeff has said pretty emphatically that there will not be another Blades game. BoA took much longer than expected and didn't sell well, and I think there was a serious risk that Spiderweb would go under because of that. So I think he was pretty burned by the experience and wants nothing to do with it again. At least, that's my recollection from the last time he talked about it, which was years ago.
  17. Homeland progress report

    Yeah, not at all. Um, yeah, that's Homeland for you. Like I said, I may have gone a little overboard with heights.
  18. Remember Lost Souls?

    Lost Souls! But no AI. Alas.
  19. Homeland progress report

    And finally, at the end of Chapter 2, I finally get to write something that I've been foreshadowing since the end of the Prologue!
  20. Homeland progress report

    Glad you're excited! I'm having a lot of fun designing again. I hope this thing ever gets finished so that people can see it. ------------------------------- More generally on the topic, I've recently started a new job, and it's slowing down my designing a fair bit. I'm sitting at the end of Chapter 2, and I more or less know what has to happen next, but I just haven't had the time to implement it.
  21. geneforge 3 editor

    Only moderators, apparently? I'll dig into this and see if I can fix it. EDIT: I think I fixed it. Can a non-moderator try it and see if you can download the files now?
  22. geneforge 3 editor

    That's... odd. That link works just fine for me. Either way, here's the relevant post:
  23. geneforge 3 editor

    What problem are you having? As far as I can tell, the links work for me.
  24. Huzzah! I'm *almost* Dr. Triumph!

    Almost huzzah!
  25. Moved because it's about one of the games, not a general topic. Is that number correct? Day 1200? That's an awfully long time, if so.
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