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-= Sokhbep's Supplies =- Unofficial Patch for Blades of Avernum Windows v1.0.3 (Or as I like to call it, "That thing somebody finally bothered to do after 17 years.") Information: This is a small .zip file package of fixes and tweaks to the base game which will liven up the game a bit more than before. It fixes bugs of both major and minor degrees. The entire reasoning behind undertaking this project began as an ambitious quest to add funny colours to everything that exists in the game, but the thought evolved and went on to become something that everybody else would also be able to enjoy in equal amounts. Click here to visit the Github page for the project, which has all the extra help such as a step-by-step tutorial on how to apply the patch onto your copy of the game. Once there, you may click on the big, shiny download button to commence the acquisition of the patchified percolations. (Keep in mind, the gear you may have currently in your party's inventory - even if they are from the base game and not from custom scenarios, will need to be dropped and re-acquired through either the Character Editor or through natural means by playing scenarios again, in order for them to be updated into the patched versions of themselves.) How you can contribute: If you find anything in the game the patch has overlooked, such as graphical gaffes and script mistakes, AFTER applying the patch, you can then use this forum post to raise your issues which I will try my best to cross-check and address at the earliest. I personally do not own any Macintosh computers and I have no prior experience with operating that system, so I would very much appreciate if somebody could volunteer to port the contents of this patch to run on a Macintosh machine, in order to be compatible with Blades of Avernum v1.2.1 for the Mac. Let's make Blades of Avernum better together! v1.0.0 Changelog: Old Post Content: (Or how the page looked before its release)
Settings To Play Avernum Games On Windows 8.1 Tablet
NotAnotherForum posted a topic in Tech SupportTrying to run Avernum 1 demo on an old Motion tablet which predates the first iPad and originally had Windows 7 on it, up-dated to Windows 8.1 Pro. Tablet specs: 64-bit, i3 processor, 4 GB RAM, 64 GB HDD. Graphics: Intel HD Graphics (Core i3) 1696 MB graphics memory, 64 MB dedicated. Not exactly hard-core gaming graphics but usually good enough for the things I want to do. Cost about £3000 back in the day when it was 'cutting edge'. I am reluctant to throw it away and thought if I could get favourite old games to play on it then it would be an excuse to go on owning it 😉 The only other programmes installed on the tablet are the Vivaldi browser and iTunes - I usually only use the tablet once a month to run iTunes for backing up my iPhone and iPad which I cannot do easily on my Linux machines without messing with Virtual Box. So, no software conflicts or lack of disk space are likely. Demo installs, game begins, as soon as there is any layering, e.g. a dialogue pops up, the screen begins to flicker rapidly. The game can still be played but the strobbing effect is unpleasant. Once the game opens, even before the flickering begins, it cannot be closed by exiting in the normal way. It is only closed by shutting down the tablet. I have tried tweaking settings for the demo using Windows own "compatibility troubleshooter" but each thing I do seems to make matters worse. I imagine someone has already found the best tweaks for Windows 8.1. I hope that someone here can point me to the right settings to use whether by adjusting Windows' settings or within the games' own settings...? Any help appreciated. Thanks!