Well-Actually War Trall Ishad Nha Posted August 15, 2008 Share Posted August 15, 2008 Following graphics retrieved from the original Nethergate by the Resource Hacker program. In the original Nethergate and in Avernum 1 the terrain graphics were compiled directly into the program. http://www.freewebs.com/ishadnha/OriginalNeth.png The town entrance terrain is particularly good in my view. A few terrain types have shadows, this seems to make little difference either way. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted August 15, 2008 Share Posted August 15, 2008 Aren't some of these already in the BoA Terrain file and the others on the Lourve? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 15, 2008 Author Share Posted August 15, 2008 As far as I know, only one is found in the BoA Terrain directory, that is the graphic in the last place. Before today I don't think the Louvre had any of them but I might be wrong. Certain of these graphics would have equivalents in the Terrain directory, equivalents in other colors. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 15, 2008 Share Posted August 15, 2008 I've been using the palisade wall for a while now, if anybody is keeping track of my Hype threads over at Shadowvale. But, the dead grass is useful, still. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 16, 2008 Author Share Posted August 16, 2008 The palisade wall works like building walls in towns, there are four separate types, compared to the two types of the outdoors City Walls. Before the palisade walls can be used I will have to figure out x,y offsets for them. I might add that the last item, Wicker Man, consists of a set of three graphics. (Ditto the Spire of Ages found in G758). Now BoA can only handle two graphics at a time. This will need work too. At some point I will need to come up with editor icons. Original Nethergate had editor icons much smaller than those found in BoA. Creating editor icons is always a problem for new graphics. Edit: some of the graphics do occur in the standard BoA line up, about half a dozen of them, they will be included for the sake of completeness, just in case they are a slightly different shade to those that do not occur. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 16, 2008 Share Posted August 16, 2008 The x and y offsets aren't a huge issue. I think I just imported the fence data, Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted August 17, 2008 Author Share Posted August 17, 2008 Looking at Celt dat it seems that the correct offsets are: 23 and -16 for the north wall -23 and -16 for the west wall. This leaves some obvious gaps in the wall, but I will look into that later. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted January 16, 2009 Author Share Posted January 16, 2009 Nethergate: Resurrection had very few new graphics. Basic wall types 619 and 620, cliffs 663 and a few individual terrain graphics. I have updated the OriginalNeth.png file to include these, the web link given in the first post of this topic remains unchanged. The original Nethergate had few graphics that were not found in BoA because the BoA graphics largely came from the original Nethergate. Quote Link to comment Share on other sites More sharing options...
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