Hatchling Cockatrice Slariton Posted November 15, 2007 Share Posted November 15, 2007 I notice several 'fatigue removal' items in Synergy's List, some listed with points and some with percentages. How much do these affect fatigue? And, are they cumulative with the bonus from Blademaster? If so, that is the final stab to the thigh of emperor melee. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 15, 2007 Share Posted November 15, 2007 The items should all list percentages ranging from 10 to 30%. This is the chance that there will be an extra decrease in fatigue each round. They act like armor with each item and blademaster being checked individually. There is a special in chapter 2, Fang Clan Test, that does 100% fatigue removal, but you can't keep it beyond the testing area. Giving fatigue removal items to spellcasters works better in game play since they can dish out higher damage in spells than most fighters. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slariton Posted November 15, 2007 Author Share Posted November 15, 2007 When you say "extra," does that mean each fatigue check is independent? Suppose I have 10 Blademaster and a 25% fatigue removal item equipped. If both checks succeed, do I go down THREE fatigue, or just two? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 15, 2007 Share Posted November 15, 2007 I've seen fatigue drop 2 per round in combat. A few times I've been able to do well aimed blow in successive rounds even though it's fatigue 3. Having more items on the same character helps burn through fatigue. Quote Link to comment Share on other sites More sharing options...
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