Tenderfoot Thahd slothman32 Posted February 1, 2008 Share Posted February 1, 2008 area ;Crumbling Docks After crawling ashore I got used to my new surroundings. Three jars were nearby, hopefully containing some useful information but alas, they were empty. After a few minutes wandering along the shore a building appears. Inside a tunic and basket are immediately visible. I wear the tunic but the basket doesn't seem useful. The S room has 3 cabinets. Inside I find bones, javelins, a bowl, and a spoon. It is interesting to note that soon I will be like the bones. A scary thought. I decide that the javelins would be a good weapon. When hungry the bowl and spoon could be good, but not now. As I walk past the W door it opens automatically. I find a shaper canister, my first one. It is unrecognizable in this form but similar to home ones. Often Shapers use these to help increase the shaper powers As I break the jar open and the living goo engulfs my hands nothing seems to have changed.(firebolt=0->1) Maybe I am not powerful enough to use them. The W room has a cloak on the ground. It wasn't even put away properly; I wear it. A few(12) coins are on the table. They could be useful. A cabinet here has nothing but a brass key.{ruined docks key} It could be useful. The building seems to have nothing more a value so I leave an continue along the shore. I enter a small passage in the wall and notice that I can create a small flame from my fingers and even shoot it across the air. Maybe the canister helped my magic but took a while to take effect. I get to a clearing with 2 more passages surrounded by large walls. Two jars are present. One only has rocks but the other has a pod filled with an odd liquid. I realize it is a healing pod. I can drink it to heal my if damaged. I quickly go to the E passage. There is nothing but bushes and trees except for a few thorns on the ground. They are baton thorns. Good weapons, if I had a baton to launch them with. The larger area from the clearing has a small room and a closed door. I can't find a way to open it but sometimes levers are around to help. The room does have such a lever! It look locked but the brass key {ruined docks key} works. A table has a dagger on it. Right now though the javelins seem more helpful I look inside the cabinet. Another tunic and a wooden shield are there. I can equip the shield but the tunic goes into my pack. On the other side or the big door is another room. Beds and a table are present but I like the 2 cabinets. More useless tunics and dagger are inside but the 6 javelins are helpful. After I exit the room I meander around the walls of the ruins until a empty jar is in sight, as well as a fork. The right(he is backwards so E direction) has several broken jars and one the isn't containing an h-pod. More meandering leads me to a larger building and a hidden passage behind it. I avoid the small way and enter the big building. It is an inn. Why would an inn be on a barred island. Well I am here so I give a look-see. The tables have more bowls and spoons while the ground has a cooking pit. There is nothing here so I go to the bedrooms. The big one to the NW has a nice cabinet with a wearable robe and belt inside. They could help protect me from danger here. Unfortunately I can't wear both the cloak and robe. I will therefore take off the cloak since the robe offers better protection. The first smaller room has nothing but a lever. It seems to control a farther back room, perhaps a storeroom. The storeroom has only 2 jars with 2*h-pods inside, useful. The rest of the inn has a smaller pantry with nothing good inside. As I exit the inn I enter a vary large open area and my first creation here. Several(10) ornks are around me. [They are just like a combination of cows and pigs.] If this island was abandoned along time ago the how could these be here. They don't live that long. I could kill them and get there meat but I try not to kill things if I don't need to. I search the are to find any help. I only see a building to the NE of the area. The foyer has nothing but the outer room has a cabinet with coins(35) and a set of 6*1 thorns inside. I also find a lever which, with my newly trained mechanic ability is easy to open. The inner room has 4*i-crystals and 2*6 more thorns on the ground. Who left them here. You would expect them to be in the cabinet which has only trash. Well icy-crystals can be used no matter where they are found. Plus the tack less time to throw than other weapons like my javelins or dagger. After a bit more looking in the large area I find a lone jar to the W. A gem! It can be sold for a bit, if there were anyone to buy it. There seems to be nothing else nearby so I go beyond the ornks and beyond the walls. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted February 1, 2008 Share Posted February 1, 2008 ... Well..that was a bit odd for a walkthrough.. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted February 2, 2008 Share Posted February 2, 2008 Seems. . . spammy. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted February 2, 2008 Share Posted February 2, 2008 I mistook this for a poem when I first saw this. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Jeran Korak Posted February 2, 2008 Share Posted February 2, 2008 I think Episode 5 just got more potential. Quote Link to comment Share on other sites More sharing options...
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