Jump to content

I'm stuck - how can I get southwest?


Recommended Posts

Hi,

 

I had a lot of fun with Geneforge 2 so far but now it's getting a little bit frustrating. I've got a lvl 32 shaper character and almost all areas in the east, west and north are green on my map. I've joined Zachary and already completed his first mission over at the Magus Complex. However I can't get to the southwestern part of the map, where Rising and the Radiant College is located. I've tried to get southwest by using the route via mountain base. However the entrance is blocked if you enter mountain base from the north. Then I've tried to cross the Experimental valley near Drypeak to move on to Rising and the Radiant College. However the way is blocked by traps which are spraying acid on you and my character is constantly killed. I've got a mechanic skill of 6 but I can't destroy all traps because my skill is not high enough. Does anybody have an idea? Are there other ways to Rising? Thanks in advance for answering my question

Link to comment
Share on other sites

You should really buy up Mech (Or get the Infiltrators Vest from the Magus Complex and the Infiltrators Cloak from the Northern Pass, this gives you +2 Mech when worn), because the XP you get from Experimental Valley is worth the points spent, you can someitmes can you to two levels just by deactivateing all the sprayers in Experimental Valley.

Link to comment
Share on other sites

Quote:

Once more; Buy up Mech to clear the valley, the sprayers are worth equal XP after cleared as the two Mech points you bought.
No, they are not, for two major reasons.

1. There is plenty of experience to be had in the game. By the end, killing Ur-Drakons might earn you about 10 exp points.

2. You can increase Mech with items. If he hastes through the Experimental Valley, he can got to the Clockwork Factory. He can then get the Tinkers Gloves, as well as the +1 from the book. Along with the Infiltrator's Shield, Cloak and Tunic, that's 6 mech points.

Why waste good skill points on BS mech? I sink about 4 into it, and I survive.
Link to comment
Share on other sites

The XP for shutting off all the sprayers is well worth it, but you don't have to put any skill points into Mechanics to get it. Just use the items Contra mentioned, or if they're not enough, come back after you've pumped your Mech with the items from the Clockwork Maze. Then put the skill points you earn for your antacid activity to good use in some other skill.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...