Well-Actually War Trall Spidweb Posted October 12, 2004 Share Posted October 12, 2004 Just uploaded patches for the new versions of both Mac and Windows Blades of Avernum. They fix a lot of the problems described in the big document I was sent. Feedback is welcome at spidweb@spiderwebsoftware.com. Also, I corrected the download link for the Windows editor. That stupid mistake reminded me why I shouldn't do anything just before a vacation. - Jeff Vogel Spiderweb Software http://www.spiderwebsoftware.com Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted October 12, 2004 Share Posted October 12, 2004 Does the patch include the things which we were requesting? (Dialog pics, etc.) Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted October 12, 2004 Share Posted October 12, 2004 No. Only bugs were fixed, though I haven't checked on the status of broken calls. If he did not make all the town hostility calls work, then I will become very pessimistic about SF3. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 13, 2004 Share Posted October 13, 2004 Quote: Version 1.1.1 - * Forcecaged creatures can no longer move around in town mode. * Some creatures had the wrong number of hit points on different difficulty levels. This is fixed. * Several small fixes in the commands scenario designers can use. * Scrolling through your inventory in the item info screen now works properly. * Friendly creatures now properly regain health. Looks like the fixes to calls were all hidden in that "small fixes" point. It wouldn't look good to list all the buggy calls individually, I guess. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted October 13, 2004 Share Posted October 13, 2004 ^ Or maybe there were so many (which there probably were) that he didn't bother writing them all down, so he just labelled it "Several small fixes in the commands scenario designers can use." and left it at that. - Archmagi Micael Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 13, 2004 Share Posted October 13, 2004 Well, in any case, it'll take a bit of testing to see exactly what's been fixed. Hopefully it's everything (well, everything that's actually a bug). Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Silent Motion Posted October 15, 2004 Share Posted October 15, 2004 So, were any new features added to this patch? Do we have ANY indication that Jeff will add features? Link to comment Share on other sites More sharing options...
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