Well-Actually War Trall Archmagus Micael Posted October 30, 2004 Share Posted October 30, 2004 Guys, I'm toying about with a few ideas here for removing an item from a party. Code: 1) if party_has_item = 473;remove_item = 473; Code: 2) A long winded speech thing, but since I've got another two already... Code: 3) A step by step cut-scene, which makes the players fully understand that they've lost an item. Ofcourse, the coding for removing an item probably isn't that simple (I might ask for help later) but I've got the feeling that that's the best. However, I want to see what you think. - Archmagi Micael Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted October 30, 2004 Share Posted October 30, 2004 That depends on what you're trying to do. If your plot demands that the item be silently removed, use the first. If the party is supposed to know about it, use one of the other two. Do what is best for your story. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted October 31, 2004 Author Share Posted October 31, 2004 Yeah, My problem is... I wan't it removed, but since it's right at the end of the scenario, I don't want to give the players either a long speech or a cut-scene. They just take to long to go through. Maybe I'll just... Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 31, 2004 Share Posted October 31, 2004 So make it a short speech, or no speech at all and just a brief explanation of why the item was lost/discarded. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dastal Posted November 1, 2004 Share Posted November 1, 2004 Oh, if it's an item that would unbalance other scenarios, then I would have some person at the end be so good as to "buy" the item off the party. Link to comment Share on other sites More sharing options...
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