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Some Problems


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Ok got a couple questions.

1. Every scenario has a start location in town, and one out of town. However, if I wanted a party to leave a town and end up straight into another (For Example: starting at the bottom level of a dungeon) how would I implement that without having the party appear outdoors until they reached the top level?

 

2. Is there any way for the introduction to a scenario to be different depending on what race(s) were chosen from the beggining?

 

(BTW I thought about making the exits to the bottom levels be special encounters instead of actual exits, that might work, anyone know the call to make a special encounter take you to a different town?)

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move_to_new_town() is the call you are looking for, but it might not work because it can only be called from the player stepping on a space. Why don't you just block the real boundaries of the town and place these specials in a convincing place?

 

After all, the party can't leave to the outdoors when they can't walk out of town.

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