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Text bubbles outside creature scripts


Aran

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Okay, this should be absolutely the last question I'll ask for this scenario.

 

How do I create a text bubble in a cutscene? I know that this has been done - see Bahssikava, with Legare's long soliloquys in iambic pentameter. However, Avernumscript only allows creatures or terrains to create text bubbles.

 

I'm also unable to find anything like a run_creature_script(short which_char, short which_state) call.

 

So, assuming you have a cutscene, and want a text bubble to appear, what do you do? Excuse me for not bothering to reverse-engineer Kel's Bahs cutscenes...

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Code:
 		text_bubble_on_char(41,"");
text_bubble_on_char(41,"Where's Bobin?");
force_instant_terrain_redraw();
pause(15);

text_bubble_on_char(41,"");
text_bubble_on_char(0,"Dead.");
force_instant_terrain_redraw();
pause(15);

text_bubble_on_char(0,"");
text_bubble_on_char(41,"Oh...");
force_instant_terrain_redraw();
pause(30);
Here's a bit of script from one of my scrapped scenarios. Just try to imagine a break after each "pause." This forum doesn't read them for some reason.
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