Magnificent Ornk Aran Posted April 14, 2007 Share Posted April 14, 2007 Okay, this should be absolutely the last question I'll ask for this scenario. How do I create a text bubble in a cutscene? I know that this has been done - see Bahssikava, with Legare's long soliloquys in iambic pentameter. However, Avernumscript only allows creatures or terrains to create text bubbles. I'm also unable to find anything like a run_creature_script(short which_char, short which_state) call. So, assuming you have a cutscene, and want a text bubble to appear, what do you do? Excuse me for not bothering to reverse-engineer Kel's Bahs cutscenes... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted April 14, 2007 Share Posted April 14, 2007 Code: text_bubble_on_char(41,""); text_bubble_on_char(41,"Where's Bobin?"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(41,""); text_bubble_on_char(0,"Dead."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(0,""); text_bubble_on_char(41,"Oh..."); force_instant_terrain_redraw(); pause(30); Here's a bit of script from one of my scrapped scenarios. Just try to imagine a break after each "pause." This forum doesn't read them for some reason. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted April 14, 2007 Share Posted April 14, 2007 You can put text bubbles on a character from any script, not just creature/terrain scripts. Use text_bubble_on_char() rather than create_text_bubble, and you can then use it in a town script. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted April 14, 2007 Author Share Posted April 14, 2007 Why the hell didn't I find that when searching for "text bubble" in the Appendix? I must be getting tired and senile. Thanks very much, now I'm good to go. Quote Link to comment Share on other sites More sharing options...
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