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Summoning


Dahak

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Are the monsters that can be summoned via the built-in spells set to certain monsters or to the monster ID. If I replace the ID, does the summon also change?

 

Or is it limited to Hostile, Level Specific monsters? If I boosted Arcane Summon high enough, could I summon any creature? Is there a way to exclude certain creatures from being summonable?

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cr_summon_class (Defaults to -1) - Determines whether a creature can be summoned by summoning spells. If left at -1, no. Otherwise, the higher the number, the more powerful a spell it takes to summon it (5 and above means it is very, very difficult to summon).
(From the docs.)

That is, only creatures specified as summonable can be summoned. If you clear out the entire creature when over-writing it, then it's no longer summonable, but if you just add on things, it still is. You can easily make something not summonable by using the trick to change default things and setting its class to -1.
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This is slightly off the topic, maybe, but I was shocked to discover that summonings somehow can grab creatures from another scenario you had open recently. I have one I am working on where I was testing out variations of the basic monsters in, and when I returned to a save file of the KZR scenario and did an Arcane Summons suddenly these monsters I had been working on from my scenario showed up. It was way bizarre.

 

And, for some odd reason, during some summonings in both Bahs and Backwater, the giants that showed up were missing the top half of the graphic, so the giant legs were running around attacking people. I don't know if both of those scenarios change the settings for that monster so it only uses one graphic instead of the normal two (if so, why???), or if there's some other sort of wonkiness going on.

 

The reason I bring this up is I'm thinking of trying to make PC summons restricted to certain kinds of monsters in my scenario, but the examples I ran into above imply that even if I come up with a way, weird monsters from other scenarios (or bizarre nightmares like the torso-less giants) might accidentally show up anyway.

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Originally written by DreamGuy:
This is slightly off the topic, maybe, but I was shocked to discover that summonings somehow can grab creatures from another scenario you had open recently. I have one I am working on where I was testing out variations of the basic monsters in, and when I returned to a save file of the KZR scenario and did an Arcane Summons suddenly these monsters I had been working on from my scenario showed up. It was way bizarre.

And, for some odd reason, during some summonings in both Bahs and Backwater, the giants that showed up were missing the top half of the graphic, so the giant legs were running around attacking people. I don't know if both of those scenarios change the settings for that monster so it only uses one graphic instead of the normal two (if so, why???), or if there's some other sort of wonkiness going on.

The reason I bring this up is I'm thinking of trying to make PC summons restricted to certain kinds of monsters in my scenario, but the examples I ran into above imply that even if I come up with a way, weird monsters from other scenarios (or bizarre nightmares like the torso-less giants) might accidentally show up anyway.
In the data script, the monster data is wrong. This has nothing to do with custom scenarios. You need to correct the values to get the giant to have a full body.
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It happens when they are summoned with a spell too.

 

Edit:

Code:
begindefinecreature 135;	clear;	cr_name = "Augmented Giant";	cr_level = 35;	cr_what_stat_adjust 0 = 29;	cr_amount_stat_adjust 0 = 6;	cr_what_stat_adjust 1 = 8;	cr_amount_stat_adjust 1 = 6;	cr_special_abil = 16;	cr_start_item 0 = 2;	cr_start_item_chance 0 = 80;	cr_start_item 1 = 3;	cr_start_item_chance 1 = 80;	cr_start_item 2 = 192;	cr_start_item_chance 2 = 80;	cr_start_item 3 = 204;	cr_start_item_chance 3 = 8;	cr_start_item 4 = 115;	cr_start_item_chance 4 = 5;	cr_start_item 5 = 225;	cr_start_item_chance 5 = 5;	cr_default_attitude = 4;	cr_species = 4;	cr_natural_armor = 10;	cr_which_sheet = 1613;	cr_attack_2 = 6;	cr_attack_3 = 6;	cr_attack_23_type = 4;	cr_immunities 4 = 100;	cr_summon_class = 6;  
Notice that cr_which_sheet_upper = 1614; is missing.

 

This is why it is chopped.

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