Ineffable Wingbolt Dahak Posted March 6, 2005 Share Posted March 6, 2005 I notice people using Code: question = "Name"; This is supposed to be the creature name, and you stick this in the first node of the the dialogue. However, it is pointless. The creature's name is always loaded into the dialog. The game doesn't even look at that piece of code when inserting the creature name. What good is it? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 6, 2005 Share Posted March 6, 2005 As far as I know, none. But then, I include "condition = 1" even though it's completely superfluous. The docs recommend that you include the "name = [character name]" line, which is the only reason that I do it, really. If anyone can come up with a reason not to do it, I probably will stop. Link to comment Share on other sites More sharing options...
Kyshakk Koan Dallerdin with a custom moniker. Posted March 7, 2005 Share Posted March 7, 2005 Has anybody tried changing it? Putting something like Code: question = "Eugene"; when the creature's real name is William? Would it work? If it did, it could be useful for disguised creatures or some such. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted March 7, 2005 Author Share Posted March 7, 2005 Doesn't work. Besides, you can change a creature's name. Link to comment Share on other sites More sharing options...
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