Unflappable Drayk Lazarus. Posted August 24, 2005 Share Posted August 24, 2005 For some reason my scenario won't run my outdoor encounters. If I trigger the state, the dialog thats supposed to show up doesn't show. I know its trying to call these states, and their in the right spot, because if i delete them from the outdoor script it shows an error message that i'm calling a non-existant state. They are very simple states, just a message, am I going insane? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted August 25, 2005 Share Posted August 25, 2005 If the code is so simple, could you show it to us? Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted August 25, 2005 Author Share Posted August 25, 2005 beginoutdoorscript; body; beginstate 10; message_dialog("Why won't this work.",""); break; I won't boor you with the actual dialog, but this is how its set up. Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted August 25, 2005 Share Posted August 25, 2005 No variables? C'mon, you gotta love variables. Anyway, using Code: tags can make scripts much sexier. For instance, your code goes from beginoutdoorscript; body; beginstate 10; message_dialog("Why won't this work.",""); break; to Code: beginoutdoorscript;body;beginstate 10; message_dialog("Why won't this work.","");break; Link to comment Share on other sites More sharing options...
Kyshakk Koan Smoo Posted August 25, 2005 Share Posted August 25, 2005 Is that really your entire outdoor script? Where's your INIT_STATE and START_STATE. Can't have an outdoor script without those fellers, no sir. Just add this after body; Code: beginstate INIT_STATE; break; beginstate START_STATE; break; Maybe that helps... Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted August 25, 2005 Author Share Posted August 25, 2005 Wow, I don't know why it didnt occur to me that if a town script needed them the outdoor did as well. Works now. I just don't know why it didn't give me error messages since they were missing. Thanks. Link to comment Share on other sites More sharing options...
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