Magnificent Ornk Drakefyre Posted April 16, 2004 Share Posted April 16, 2004 Custom Item Template: Code: //Note: all fields are filled in with their default valuesbegindefineitem (number); clear; it_name = ""; it_full_name = ""; it_variety = 0; it_damage_per_level = 0; it_bonus = 0; it_weapon_skill_used = 4; it_protection = 0; it_charges = 0; it_encumbrance = 0; it_ability_1 = -1; it_ability_str_1 = 0; it_ability_2 = -1; it_ability_str_2 = 0; it_ability_3 = -1; it_ability_str_3 = 0; it_ability_4 = -1; it_ability_str_4 = 0; it_special_class = 0; it_value = 0; it_weight = 0; it_identified = 0; it_magic = 0; it_cursed = 0; it_once_per_day = 0; it_junk_item = 0; it_floor_which_sheet = 0; it_floor_which_icon = 0; it_icon_adjust = 0; it_inventory_icon = 0; it_missile_anim_type = 0; Link to comment Share on other sites More sharing options...
Garrulous Glaahk Midknight Warrior Posted April 17, 2004 Share Posted April 17, 2004 Le what? Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted April 17, 2004 Author Share Posted April 17, 2004 When you're creating a custom item, you can just copy this into the file and change the values you want, instead of typing it all up again. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted April 17, 2004 Share Posted April 17, 2004 I prefer just to import an item like mine, then change a few values. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Midknight Warrior Posted April 17, 2004 Share Posted April 17, 2004 thank god i gave up scenario design after the firs half hour...the worst was yet to come... Link to comment Share on other sites More sharing options...
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