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Walls template


greencat

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I'm having trouble using the walls template downloaded from the Louvre. I read an earlier post about the icons being out of order. I already fixed that but it's still not working right. The editor appears to be reading the picture one pixel too far to the left. The walls appear to the game with a little bit of the right chopped off and a black line to the left that is the edge of the square. Has anybody else had this problem? What gives? How can I fix it?

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Hey, Greencat. Welcome to the boards and leave your sanity at the door and all that good stuff.

 

Jeff made reference to a problem like this in his answered questions page

 

Quote:
Question: I made a set of custom graphics (black fences). When I tried them in Blades of Avernum, they looked OK except each one had a vertical black line near or on it. The custom graphics sheet is the right size. What can I do to fix this?

 

Answer: I think I can answer this one. Some graphics programs (AppleWorks/ClarisWorks, for example) can set the PICT's bounding rectangle in a weird way when the graphic is copied out of the application. This can cause this behavior.

 

To fix it, in your graphics program, shift the icon so it is at the far upper left corner before you copy-paste it into the resource file. (In other words, move it to it's as far up and elft as it can go without shifting off the edge.)

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My computer programmer brother figured out what was going on. I was misinterpreting the walls template. Each of the faces is bordered by a black line, and I was making the black line belong to the wrong face. How that made the game read the edge of the square I don't know, but it's fixed now. Thanks for all your help!

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