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Can you explain what the difference between LOAD_SCEN and START_SCEN states?


Lancer

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I am somewhat confused about these two states in the scenario script. They are apparently both called once, at the very beginning ,although I am not too sure what the conceptual difference is between the two?

 

And apparently, unless you want to print a string right at the very beginning of the scenario you wouldn't use these states to put in calls that are executed at some time greater than zero.

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You know how you load a saved game? That's when the LOAD_SCEN_STATE is called. It can be called many times (depending on how many times during the course of a scenario you reload).

 

The START_SCEN_STATE is called only once, when you start the scenario.

 

Also, one does not often use print_str in either of those places, although one probably could. Other calls go there. Check released scenarios to see which ones.

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