Magnificent Ornk Kelandon Posted March 25, 2004 Share Posted March 25, 2004 Does anyone else think this is kind of wacky? In order to set the response options for dialogues using add_dialog_choice, we refer to numbers 0-2, but in the number we get back from run_dialog we get 1-3. That is, if we say add_dialog_choice(0,"Yes") and the player chooses it, then run_dialog gives us back 1. Likewise, for add_dialog_choice(1,"No"), we'd get back 2, and for the third, it's 2 and 3. I didn't actually believe this was how it worked until I looked at ASR's t2 town script, state 13. Should this be changed for the next version of BoA? Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted March 25, 2004 Share Posted March 25, 2004 No, it shouldn't because of compatibility issues. Every scenario from this point on would have to be rewritten which would be VERY annoying versus the minor annoyance associated with a slightly awkward notation. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted March 26, 2004 Share Posted March 26, 2004 You mean every scenario from this point back Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted March 26, 2004 Share Posted March 26, 2004 Well, we're going to have to make some changes, and this might as well be one of them. Link to comment Share on other sites More sharing options...
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