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How strange...bug perhaps??


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I am attempting to import the Vampire Lord's Keep (from Diplomacy with the Dead; town #7) into my scenario. I like the way it looks, and it gives me the basic form I need for this new area I'm building. (Ya..I'm kind of cheating by using it, but it will be changed from what it is.)

 

My problem is that when I use the Import Town command, it imports this hoplessly GARBLED town thing...there is NO town in this imported garbage thing. It is pieces of the original, randomly strewn about the town layout, and thrown into only the area of a medium sized town.

 

This is a Large town, and I am importing it into a Large (blank) town in my new scenario. Is this a bug?! I would really think this is a nasty little bug if it is--but please tell me if it isn't, as I need to start trying out different ways of making this actually work. I have so far only duplicated the entire scenario, taken everything but terrain out of the Keep, and then imported that; same thing happens.

 

I use OS 9.2.2, and below describes this a bit better. (Pictures!! laugh )

 

This is what it looks like in "DwtD":

Original.jpg

 

This is what it looks like after I import it:

Imported.jpg

 

Help is wanted, and apreciated! ^_^

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a) Find someone near by you who has MacOSX machine and ask to use it a bit of time.

B) Find someone near by you who has Windows machine and ask to use it a bit of time.

c) Give me the compiler for Classic Mac, CodeWorrier v8.5, and wait a week for 3D editor for Classic Mac wink

 

Now 3D BoA Editor works both MacOSX and Windows(XP/2000/98SE). As the data file is common on both platform, find your friend who has Windows machine.

You can download 3D BoA Editor from next link.

 

Project: BoA Editor Remake on SourceForge.net

 

Or send me your scenario (.bas file) you want to insert the map. I'll send back it.

My mail is notosaurai _AT_ yahoo _DOT_ co _DOT_ jp

 

[Edit] True workaround

Make a town which TOWN NUMBER and SIZE is the same as the original town you want to import. In your case, town number 7 and large size. Then execute "import town".

It will read the imported town correctly even on the original editor which has bug.

The bug refers the size of the town on the scenario currently edited, not that of imported. So this workaround will work.

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