Unflappable Drayk Nicothodes Posted August 21, 2005 Share Posted August 21, 2005 I was learning how to put dialogue in a scenario, and I scripted a town script and a town dialogue script and put a person in a town. When I go into the scenario and try to talk to the person though, it says there is no dialogue loaded. I cannot figure out what I did wrong. Any ideas? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted August 21, 2005 Share Posted August 21, 2005 First of all, it's "dialogue." Second, was there a script error of any kind when you entered the town? The game will print a red line that begins, "Error:" when you first enter the town. Is the dialogue script named properly? Is the person's memory cell 3 set to the right value? Link to comment Share on other sites More sharing options...
Unflappable Drayk Nicothodes Posted August 21, 2005 Author Share Posted August 21, 2005 No, yes, and yes. It's really frustrating! EDIT: Thanks for correcting my spelling. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted August 21, 2005 Share Posted August 21, 2005 That's exactly the problm I had when I for the first time tried to talk. It gives this error most of the time, (I guess) when something is wrong in the definitions. I had this script: Code: begintalknode 1;state = 1;personality = 78;condition = 1;question = "question?";text 1 = "message"; the fault was its not "text 1," but "text1." After I fixed that, I didn't get the error anymore. maybe you should post your script, so when give it a look. (But don't post the hole script, just a part.) other solutions might be the ones Kelandon gave, although the one with memory cell three can't be, because when talking to somebody who doesn't have a number (higher than 0) in memmory cell 3, the game will say "it doesn't respond." Link to comment Share on other sites More sharing options...
Unflappable Drayk Nicothodes Posted August 21, 2005 Author Share Posted August 21, 2005 Here's a section of the code. Code: begintalknode 1; state = -1; personality = 0; nextstate = 1; condition = 1; question = "question"; text1 = "text"; text2 = "text"; action = INTRO; Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted August 21, 2005 Share Posted August 21, 2005 Have you defined the town script in the Town Details window? If so, what is the name defined there, what is the name of the script in the scenario folder, and do they match? And what is the name of the dialogue script? Do the states in the town script run? Link to comment Share on other sites More sharing options...
Unflappable Drayk Nicothodes Posted August 21, 2005 Author Share Posted August 21, 2005 I had a mistake in the Town Details. Thanks everybody! Link to comment Share on other sites More sharing options...
Recommended Posts