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Help to tone down weapons...


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Guys, I've been asked to tone down the weapons in the hidden city in UNDEAD VALLEY, but I can't find they way to do so. Maybe one of you can help.

 

Code:
 begindefineitem 457;	clear;	it_name = "Spear";	it_full_name = "Hidden City Spear";	it_variety = 1;	it_damage_per_level = 6;	it_weapon_skill_used = 5;	it_floor_which_sheet = 1036;	it_floor_which_icon = 2;	it_inventory_icon = 3;	it_bonus = 15;	it_value = 5000;	it_weight = 25;		begindefineitem 458;	clear;	it_name = "Dagger";	it_full_name = "Hidden City Dagger";	it_variety = 2;	it_damage_per_level = 3;	it_bonus = 2;	it_value = 3000;	it_floor_which_sheet = 1037;	it_floor_which_icon = 2;	it_inventory_icon = 3;		begindefineitem 459;	clear;	it_name = "Short Sword";	it_full_name = "Hidden City Short Sword";	it_variety = 2;	it_damage_per_level = 4;	it_bonus = 7;	it_floor_which_sheet = 1037;	it_floor_which_icon = 1;	it_inventory_icon = 0;	it_value = 1250;		begindefineitem 460;	clear;		it_name = "Longsword";	it_full_name = "Hidden City Longsword";	it_variety = 2;	it_floor_which_sheet = 1036;	it_floor_which_icon = 8;	it_inventory_icon = 9;	it_damage_per_level = 5;	it_bonus = 5;	it_value = 0;	it_weight = 50;		begindefineitem 461;	it_name = "Greatsword";	it_full_name = "Hidden City Greatsword";	it_variety = 2;	it_damage_per_level = 20;	it_bonus = 5;	it_floor_which_sheet = 1005;	it_floor_which_icon = 0;	it_inventory_icon = 0;	it_value = 7500;	it_weight = 100; 
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The Hidden City Spear does 16-96 + 1-6/level damage. This means that it is, at higher levels, only ~50 more damage than a regular spear. Making this weapon 1-7/level and lowering the amount of base damage would be much better- try setting the bonus to 7 and the damage per level to 7.

 

The Hidden City Dagger is REALLY weak. If you want, though, you could make this a "defensive" weapon- that is, give it the special ability of high elemental defenses (somewhere around 30-50%) and maybe some percentage not to be hit in melee. If you give it evasion, though, be sure to take away some of its elemental resistances.

 

Hidden City Longsword is also very weak. I would suggest giving it the same stats as the Hidden City Spear I suggested above, just in case the party doesn't use spears.

 

The Hidden City Short Sword, if it is to be significantly weaker than the Longsword, aught to be better in terms of abilities- for instance, give it a high bonus to hit the enemy, +2 AP, and a few levels in Lethal Blow.

 

The Hidden City Greatsword is WAY TOO POWERFUL!!!. If you want to make it the best weapon in BoA (except for maybe the Adlerauge), give it 11 damage per level instead

 

...

 

That should do it for the weapons. Oh yeah! You should probably scatter them around your scenario, like I did with the Miracle items in Canopy.

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Hm. Well, your longsword, shortsword, and dagger shouldn't be two-handed. :p

 

Also, your shortsword and dagger don't have any it_weight set. Your other weights are odd, too, with your spear weighing 2.5 pounds, your longsword weighing 5.0, and your greatsword weighing 10.0. "Normal" spears weigh 10.0 (slith spears are 15.0), "normal" longswords weigh 12.0, and "normal" greatswords weigh 20.0.

 

(I suppose that any reasonable weight would work, though.)

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