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Creature Icon Adjustment


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Is there a specific order in which the icon adjustments are done to an icon, i.e. swapping red and blue before swapping green and red?

 

I'm trying to dye some slitherkai red, and my current experimentation in adjusting the icons for the basic slith and the slith warrior haven't done me much good. I looked through Kelandon's data for Bahs, to see if he had some anything similar, and all I found (so far) was an adjustment to make a red *dragon.* Using the same number (4) on a basic slith has yielded nothing good.

 

Any help about the icon adjustment would be good. If that doesn't work out, I'll just have to go edit the icons manually.

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I'm sorry, I did try your suggestion first. It seems like when it's used on a basic slith, too, it turns them... a different color of green. Not as green, obviously, but not even brown. And the red tint on the warrior looks okay, but I think that to achieve a fire lizard-esque kind of red, I'll have go in and tinker with a copy of the icon sheet.

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Oh, yeah, if you want them that red, there's no way icon adjustment will do that for you.

 

Er, unless you want them ghostly. Then start by inverting the colors and work from there. The slith ghost chiefs in Bahs are an example of what I'm talking about.

 

Otherwise, yeah, custom graphics are your best bet.

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Quote:
Originally written by Guardian of Eternity:
Is there a specific order in which the icon adjustments are done to an icon, i.e. swapping red and blue before swapping green and red?
The docs seem to imply that the adjustments are done in increasing order of number (so adjustment #1 is done before #16, which is done before #128).

In some cases, making a graphic lighter as well as adding the tint seems to make the tint show up more than just adding the tint.
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I am using the 3D editor, yes. And I have seen that red outline, because I've got to change it to a blue outline, because the majority of the sliths in my scenario are friendly. When I flesh out the creature customization in my data script, I'll have to change the default attitude to rid myself of that hassle... But, anyhow, despite the red outline, the sliths tinted in the 3D editor seem dramatically more red. But, never mind. By now I'm not going to worry about it. I'll either edit the graphic sheets, or settle for a slith warrior import, tinted or not.

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Come to think of it, it could be because the 3D editor always uses the brightest town lighting setting, so if your town is darker than that, everything will look a little less bright. On the other hand, that's not likely to be your problem if the issue is specific to your red sliths.

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