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Finished E3 for the first time in decades.


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Ok, I completed the game a couple of times before (ages ago), and it's the only Spiderweb game I've ever finished.  I should finish some others at some time.  Anyhoo, the end battle was a bit emotional, saying goodbye to the game.  Seems fitting that only 2 party members survived.


Some thoughts:

Floors full of conveyor belts might be fun (might) if you aren't getting fireballed all the time or monsters attacking all the time.


Multiple Bless Part spells...I didn't know how broken bless was until this playthrough.


It was Bon-Ihrno helping you, the dead thief was a total coincidence, been wondering about that for ages.


Casting Force Barrier on a monster can damage it.  Doesn't work on Doomguards, but oddly the Flaming Blade does give bonuses against them.


There's Vahnatai civilians in Rentar-Ihrno's keep, in the kitchens.  Just feeling good about not having to kill any vahnatai children before I ran into one of those I had to kill.  And then one more and 2 human kids to kill in the bonus dungeon.  Talked to Jeff (the in-game character, not the real one), was tempted to see if killing him does anything, but I didn't.


The Knowledge Brew recipe is found in SE Valorim, near where you can buy Mandrake Root and Ember Flowers, which you need to make the Brew, and near the courier mission to get as much money as you need.  Convenient.


I spent lots of money on archery and thrown missiles, but almost never used them except fighting Rakshasas in the Keep.  Discovered that the iron razordisks I picked up explode the hard way there, was going to use them and various potions in the final battle, but forgot.


Was nice to see some of the old monsters again, makes sense there were efreets and nagas since they were in with the giants (and efreet in Ghikra), but why were Dark Wyrms in with the Alien Beasts?  Why were there rakshasas?


Even with lots of Knowledge Brews and refreshing shops to get best magic items on sale and using hints, still had to use the editor a lot. Game gets very frustrating and grindy and dunno how people wou solve the puzzles fairly.


Anyway, this game was a big deal for me in my earlier years, and IMHO, still holds up today.  Well done Jeff Vogel!

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