Fledgling Fyora Ismjason Posted August 18, 2020 Share Posted August 18, 2020 I wanted to try playing through the game with a class that was average in all 3, how difficult/possible would it be? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted August 18, 2020 Share Posted August 18, 2020 That's mostly not possible, unfortunately. The majority of the strengths and weaknesses of the classes -- including skill point costs, and HP/SP/essence formulas -- are all hardcoded. There are a few things you can change, like inherent resistances -- but changing those will also change the resistances of all NPCs and enemies of that type. That cannot be avoided. The closest you could come would be to create a dialogue script that gives out bonus skills (or takes them away) depending on what class you put in. But that would be a wonky approximation and probably wouldn't "feel" like you're playing an "average" class, with comparable skill point costs and such. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted August 18, 2020 Share Posted August 18, 2020 And unless I am mistaken, it would need to be in each area's script. Quote Link to comment Share on other sites More sharing options...
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