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How hard would it be to make a modded class? (G5)


Ismjason
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That's mostly not possible, unfortunately.

 

The majority of the strengths and weaknesses of the classes -- including skill point costs, and HP/SP/essence formulas -- are all hardcoded.

 

There are a few things you can change, like inherent resistances -- but changing those will also change the resistances of all NPCs and enemies of that type.  That cannot be avoided.

 

The closest you could come would be to create a dialogue script that gives out bonus skills (or takes them away) depending on what class you put in.  But that would be a wonky approximation and probably wouldn't "feel" like you're playing an "average" class, with comparable skill point costs and such.

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