Kyshakk Koan Carranzero Posted April 22, 2020 Share Posted April 22, 2020 the sound of a human dying is the same sound of a enemy dying in snes version wolfenstein 3d!! so amused at this have you heard sounds from other games in avernum?? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ess-Eschas Posted April 22, 2020 Share Posted April 22, 2020 It’s always nice coming across little connections like this, isn’t it? This is actually quite a bit more common than you’d think, particularly for certain types of sounds. Spiderweb, I believe, tends to get its sounds from large sound databases. These are commercial resources that contain huge numbers of sounds, and designers can pick and choose from these to build the sounds of their own worlds. Of course, Spiderweb isn’t the only company to be using the same databases, so you’ll hear some of the sounds in other places too! Certain specific sounds are extremely common, and you’ll hear them all over the place when you start looking for them. I can’t say that I’ve heard Avernum’s sounds elsewhere – that’s a nice connection you’ve posted! – but there are some other games where it’s really noticeable. Marathon is one. In particular, the sound for one of its platforms – the S’pht platform – and an ambient sound played on one of its alien planets – the Lh’owon Loon – appear all over the place in science fiction movies (including, for instance, Star Trek: First Contact), even to the present day! Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Carranzero Posted April 22, 2020 Author Share Posted April 22, 2020 thanks for the reply 😊 i dont know the game you described, but yeah! its amazing how some sounds are connected! just found out that the doom 64 port "pick up item" sound is the same of Starcraft's "click on menu" sound! isnt that amazing? Ess-Eschas 1 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Carranzero Posted April 22, 2020 Author Share Posted April 22, 2020 https://youtu.be/VZfHHVSy5R0 here you can hear around 0:20 the "Oooohh!"s - the sfx i told you about. its interesting to note that the game uses some sort of auto pitch-shift, probably to not bore too much the player lol Quote Link to comment Share on other sites More sharing options...
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