Curious Artila Fyrrepower Posted February 15, 2018 Share Posted February 15, 2018 Unless I'm just not seeing it correctly, I'm looking for a screen of stats for each of my characters. All I see when clicking on the stats is their resists. Is there a screen or a way to bring up Hit Ratio, percentage to hit with current gear, spell damage modifiers, etc. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Clintone Posted February 15, 2018 Share Posted February 15, 2018 By hit ratio do you mean accuracy or evasion? That's all invisible. You can hover your cursor over a weapon or spell to see its damage and any additional affects it does. You can hover you cursor over armor to see its damage prevention and any additional effects it has. I think some of the damage modifiers are completely invisible, though not all. I have two archers. One has ten points in sharpshooter and the other has zero. They both have the same types of bows and the one with 10 points in sharpshooter does much more damage than the other, despite both their bows listing the same amounts of damage done when I hover my cursor over the weapons. Quote Link to comment Share on other sites More sharing options...
Curious Artila Fyrrepower Posted February 15, 2018 Author Share Posted February 15, 2018 Same thought process, it's hard to min max my characters as a lot of the data is hidden, would love to see exact data for everything to achieve it. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Minion Posted February 15, 2018 Share Posted February 15, 2018 The damage displayed for each weapon is the total number of damage levels or damage dice. You get one level/die per point of Strength and each respective weapon skill, and most weapons grant additional bonus levels/dice depending on how powerful they are. I use the word "die/dice" since each damage level adds a random number of damage (1-3 and 1-4 depending on weapon type, if I recall correctly) similar to how you roll dice for damage in tabletop RPGs. This does not take damage bonuses from items, skills or traits into account. Sharpshooter, for example, grants a 4% damage bonus per skill level, so the archer with Sharpshooter 10 would have a 40% bonus to damage. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 16, 2018 Share Posted February 16, 2018 The above is true for melee weapons. For ranged weapons, Dexterity is used in place of Strength. For spells, Intelligence is used instead. Specific weapon skills (i.e., Pole Weapons) add dice in the same way. Quote Link to comment Share on other sites More sharing options...
Curious Artila Fyrrepower Posted February 16, 2018 Author Share Posted February 16, 2018 I understand about mouse hovering over weapons and gear. It was the traits applied to the overall picture, aka min maxing, that I was hoping to see a full screen of different stats. Based upon what I'm reading, there isn't. Which is fine, just wished it had it. Thank you all for the info. Quote Link to comment Share on other sites More sharing options...
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