Fledgling Fyora Ari Posted January 17, 2018 Share Posted January 17, 2018 Hello there, This is a post where I'll be showing you guys my current progress on the content I've been poking around with for Descent: Journeys in the Dark Second Edition. I have no idea if there are people around here who does play Descent, but I thought, why not check. In case there is, I'd love some feedback about it, since other than myself, I pretty much just have my two brothers that I play Descent with. If you have not played it and do like board games, I'd definitely recommend it since the combat system reminds a lot of the Spiderweb games, but as they might have been in board game format. I have tried to preserve as much of the feeling of the classes/characters/creations as possible when converting them, but unfortunately I won't be able to add all aspects because of balance or mechanics issues. I also realize this will make no sense if you have not actually played Descent. I apologize about that. But if you're curious about a potential Geneforge board game, just try and google descent, and maybe this'll make a bit more sense. Also, be sure it's the second edition. I would put a link in here, but I'm not sure if that's allowed since it might be seen as advertisement or something. Some things might look a bit weird since I wrote all this with heart emojis for damage and lightning for surges. It seems I only need to rewrite the hearts as damage though. I apologize in case of confusion. If the lightning emojis are only visible for me, please tell me and I'll rewrite them as surge. Litalia (Healer) Move: 3 Health: 8 Stamina: 4 Defense: White Strength: 2 Lore: 4 Willpower: 4 Awareness: 1 Hero Ability Each enemy figure who enters a space adjacent to you becomes terrified. Heroic Feet (Action): Switch place with a hero withing your line of sight who is at most 5 spaces away from you. Figures and obstacles does not block your line of sight when performing this action. All enemies adjacent to your and the chosen heroes new destinations become stunned. The passive terrify on Litalia I felt made sense because of all the canisters she's eaten. Her skin glows, and she probably doesn't look very sane. I guess that depends on when in the story of Geneforge you'd be looking at, but I feel that even early on she started with the "raw power is more important than anything" concept. Anyways, I felt this fit quite well with her. Her heroic feet on the other hand doesn't really make sense at all, Geneforge-wise. I just felt it fit quite well with her hero ability, plus that it was kind of like Master Thorn's heroic that was removed, except this one after all puts her, a squishy mage, potentially into a lot of enemies, which makes it seem alright. The reason why she has such mediocre (or, pretty bad) stats, in case you're wondering, is because of how good her hero ability can be. With good positioning, no melee enemies can surge her or ranged allies. That, I felt fit pretty well with a Shaper/pet class as well; being able to support the team. Lifecrafter (Healer)Shaping Major Heal 1 Aura of Thorns 2 Place one of your avaliable Choose a hero or creation Your creations and any creations in an adjacent space. within 3 spaces and roll two heroes adjacent to them If one was already summoned, red dice. The chosen figure gains; remove that one from the map. heals the amount of hearts Whenever an adjacent Avaliable; rolled. enemy deals ️damage to you,Fyora deal 1 damage to it.ClawbugVlish Stamina: 1 Stamina: 2Full Shaper 3 Banish Affliction 1 Regeneration Aura 2 Use this card when you Choose one hero or creation Exhaust this card and use Shaping to place withing three spaces from keep it exhausted untilKyshakk, Rotgroth or Glaahk you. That figure removes all you decide to, at the adjacent to you instead of any of their conditions. of your turn but after of the normally avaliable Reg Aura has taken creations. Stamina: 2 effect, un-exhaust it.Fyora now has +2 Health, Speed 1 While this card is adds a brown die to it's exhausted, apply -1 to defense pool and adds Blast (Action): Exhaust this card. your stamina, but to it's attacks. Choose an adjacent hero additionally, at the start or creation. That figure of your turn, all heroesClawbug now has +2 health, immedietly performs an attack. and creations heal 1 damage. has a black defense die instead Continue your activation as of a brown, adds a red power die normal after the attack. If you at the start of to it's attack pool and gains; your turn decide to ⚡️: Immobilize. Stamina: 1 un-exhaust this card, the former reserved staminaVlish now has +2 health, adds is now healable, but still a brown die to it's defense pool, counts as fatigue. adds a yellow die to it's attack pool and gains; Improvised Shaping 2 ⚡️: Curse Fyora now adds one Stamina: 1 green power die to it's attack pool.Mass Restore 3 Clawbug now has Roll one red and one yellow Pierce 2. die. All heroes and creations recover the amount of ️hearts rolled Vlish no longer requires and removes one of their ⚡️ to do weaken. conditions. Kyshakk now has; Stamina: 3 ⚡️⚡️: Pierce 4 Rotgroth no longer requires⚡️ to do Terrify and gains Poison. Glaahk now has Reach.Creations (In this section, the notes in between parentheses without the "IS" before them is referring to the stats the creations will get when you buy the "Full Shaper" skill. The ones with the "IS" before them is referring to what they get after you buy the "Improvised Shaping" skill.) Fyora Clawbug Vlish Move: 3 Health: 4 (6) Move: 3 Health: 4 (6) Move: 4 Health: 3 (5) Defense: (Brown) Defense: Brown (Black) Defense: (Brown) Attack: Blue + Yellow (IS:+Green) Attack: Blue + Red (+Red) Attack: Blue + Yel (+Red) ⚡️: Burn (⚡️: Immobilize) ⚡️: Weaken (IS: -⚡️) (Blast) (IS: Pierce 2) (⚡️: Curse) Flying Ranged Melee RangedKyshakk Rotgroth Glaahk Move: 3 Health: 5 Move: 4 Health: 8 Move: 5 Health: 5 Defense: White Defense: Defense: Brown Attack: Blue + Red + Red Attack: Blue + Yel + Yel Blue + Red + Yellow ⚡️: +2 ️Damage ⚡️: Terrify. (IS: -⚡️) ⚡️: Stun (IS: ⚡️⚡️: Pierce 4) ⚡️⚡️: Immedietly perform ⚡️: +2 ️Damage another attack against the (IS: Reach) same target, but only once per activation. (IS: Poison) Ranged Melee Melee Note that anything here is subject to change. This is a pretty early stage of my "poking around" with this idea. However I do hope it'll lead to something fun. Once again, please throw some feedback at me, it's always fun to talk to other people and exchange some ideas! Zaego 1 Quote Link to comment Share on other sites More sharing options...
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