Magnificent Ornk Kelandon Posted June 25, 2017 Share Posted June 25, 2017 I don't remember if anyone has ever collected this information before, so I did a whole bunch of work this morning on how summoning works in BoA. I typed it up just to organize it for myself, and I figured I'd post it in case it's useful to anyone else. The following are the default summoning classes in BoA: Spoiler 0 Giant Rat L2 Bat L2 Wolf L3 Serpent L3 avg = L2.5 1 Goblin L1 Nephil L5 Skeleton L3 Zombie L4 Kobold L2 Goblin Fighter L4 Chitrach Larva L4 Unicorn L3 avg = L3.25 2 Nephil Warrior L6 Nephil Archer L5 Nephar L5 Ghoul L5 Ghast L7 Cave Slime L5 Giant Lizard L4 Vapor Rat L6 Asp L8 Giant Spider L5 Worg L7 Bear L8 avg = L5.9 3 Nephil Shaman L6 Nephil Chieftain L7 Nephar Warrior L7 Nephar Archer L6 Ogre L9 Slith L10 Wight L8 Fire Lizard L8 Mung Rat L8 Ice Lizard L11 Hordling L6 Chitrach L10 Baby Hydra L9 Ursag L13 avg = L8.4 4 Slith Warrior L13 Drake L25 Imp L9 Rabid Bat L23 Ruby Skeleton L14 Hydra L15 avg = L16.5 5 Cave Giant L20 Vampire L24 Centaur L20 Shambler L20 Flame Hydra L22 avg = L21.2 6 Demon L25 Unicorn L22 Mutant Lizard L33 Augmented Giant L35 Ice Hydra L24 Giant Slug L28 Gorgon L25 avg = L27.4 7 Granite Golem L30 Foul Rat L20 Spawned Fungus L22 Spine Beast L25 avg = L24.25 8 Skeletal Warrior L28 Fetid Zombie L30 Rakshasa L30 Naga L28 Efreet L30 avg = L29.2 9 Alien Beast L34 Pack Leader L40 Dark Wyrm L30 Drake Lord L36 avg = L35 In general, mage spells depend on summoning classes, as follows: Call Beast: Summons monster of summoning class = spell level/2 (rounded down, as BoA always does) Create Illusions: Summons monsters of summoning class = spell level Summon Aid: Summons monsters of summoning class = spell level + 1 Arcane Summon: Summons monsters of summoning class = spell level + 3 So, for example, if you know Summon Aid at level 2, it will summon monsters of summoning class 3. The default summoning classes are kind of funky. Assume that monster level is a loose proxy for the power of the monster (which is essentially true). At low levels, increasing your spell level will get you stronger monsters on average but not consistently. For example, if you raise Call Beast from 1 to 2, your average summoned monster goes from level 2.5 to level 3.25, but you have a chance of summoning a Goblin, which is weaker than anything you would've summoned at the lower spell level. At higher levels, the increase is confusingly not linear but also not anything else. The largest jump is from summoning class 3 to 4,where your average monster goes from level 8.4 to level 16.5, but again the spread is confusingly large; in summoning class 3, the levels are pretty consistently clustered between 6 and 10, but in summoning class 4, they range all the way down from a Imp (L9) to a Drake (L25). Summoning class 6 also has a relatively large spread, from a Unicorn (L22) to an Augmented Giant (L35), although at higher levels the spread is less significant. But, weirdly, the average level declines from summoning class 6 to 7 (from 27.4 to 24.25). In other words, if you raise Arcane Summon from level 3 to level 4, the monsters that you will summon are weaker on average. I attached a graph so that you can easily see what I'm talking about. This also illustrates the vampire summoning problem. Vampires have a summoning class of 5, which means that Arcane Summon L2 summons them. But vampires also have their Mage Spells adjusted to 15, which gives them Arcane Summon, and all spellcasters default to having their spell at level 2. In other words, vampires are summoned with Arcane Summon L2, but they also can cast Arcane Summon L2; vampires can summon vampires that can summon more vampires, and so on. One easy solution is to change their summoning class to 6. In contrast, priest spells depend on set creature numbers rather than summoning classes: Summon Shade at levels 1-3 summon creatures 120-122 (defaults to Shade, Greater Shade, and Vengeful Shade, respectively), and at 4 and 5 summon 177 (Fierce Shade) and 178 (Divine Shade) respectively. You're sort of not supposed to raise Summon Shade above level 5, but if you do, then you summon creature numbers above 178; Summon Shade L6 summons creature number 179, etc. Those creatures default to undefined. Divine Host, meanwhile, summons creature 122 (defaults to Vengeful Shade) and at level 4 and higher summons creature 178 (Fierce Shade). questionmarket superscrip and Celtic Minstrel 2 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.