Garrulous Glaahk The1Kobra Posted June 11, 2005 Posted June 11, 2005 OK, In some scenerio im making, i want to include some 2handed double bladed weapons. Problem is, its rather hard to do. I could make it 2 1handed weapons, but then theres always the problem of using 1 end and another weapon. I could give it a speed boost, but it gets messy with web/haste, and the speed can be used for other things. I could make it a flaming weapon, but then theres the fire res and armor problem. Im rather stuck and im not sure what i should do. I would appreciate any ideas. Quote
Well-Actually War Trall BainIhrno Posted June 11, 2005 Posted June 11, 2005 My suggestion is to probably not mess with two hits at once. A warrior probably wouldn't have time to hit the enemy with both sides of his blade anyway. Just make a custom graphic of a double bladed sword, and make it 2 handed. Just my suggestion. Quote
Easygoing Eyebeast ben4808 Posted June 11, 2005 Posted June 11, 2005 Yeah. The whole combat engine is based on one swing per character. Without some complex concoction, you can't really do that. Quote
Garrulous Glaahk The1Kobra Posted June 14, 2005 Author Posted June 14, 2005 Umm, ok, but i would rather have a weapon that hits twice, as if not, well then, everyone would just use a halbierd or whatever. In short, i would REALLY like to find a good way to give it 2 attacks. Quote
Easygoing Eyebeast ben4808 Posted June 14, 2005 Posted June 14, 2005 Hmmm, can you have weapons that always haste the carrier? I forget. If so, though, that's about all I can think of that would "work." Quote
Hatchling Cockatrice Lilith Posted June 15, 2005 Posted June 15, 2005 I would really like to win the lottery. It won't happen. Concentrate on getting your scenario finished. It's been 3 days since you first asked -- if you seriously intend to make a finished work, you can't afford to waste 3 days on something so trivial. Quote
Magnificent Ornk Drakefyre Posted June 15, 2005 Posted June 15, 2005 You can add a flaming attack or something like that that hits twice - just pretend that one side of the sword is enchanted with fire or something. Quote
Hatchling Cockatrice Lilith Posted June 15, 2005 Posted June 15, 2005 He already thought of Flaming Weapon on his own. The main problem with Flaming Weapon is that it's unreliable; it does fire damage on some people's computers and unblockable damage on other people's. Quote
Easygoing Eyebeast Sullust Posted June 16, 2005 Posted June 16, 2005 Well if you started out with a premade party, and controlled all the training in the scenario, you could have a counter check every few turns if the item is equipped. If it is, set assassination skill to 20. When it isn't equiped set assassination back to zero. Quote
Hatchling Cockatrice Lilith Posted June 16, 2005 Posted June 16, 2005 That'll only work with a premade 1-PC party, of course; there's no way to check which PC has the item equipped. Quote
Garrulous Glaahk Bane of Irony Posted June 21, 2005 Posted June 21, 2005 I would have to say go with one attack suggestion. It's been so long since I've played BoE that I don't even remember what sort of enchantments there are, but if it's possible you could do multiple elemental damages, you could simply do the fire thing and a different element. One for either side I guess. Like I said though, I'm just a tad bit rusty. I'm not even sure you can do that. Quote
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