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Posted

The ability is the special number? What does that exactly mean?

 

Oh, and could you maybe make it possible to directly link to the scenario special, when the special number is given (instead of to the outdoor/town special as usual) or create a new SCENARIO special when using the "Jump To" - button. (Just like it's possible with Outdoor and Town Specials...

Posted

In other words, the ability strength is the scenario special to be called.

 

I have no plans (or desire to try and alter the code in such a way) to "directly link" to the scenario special. It's easy enough to go to the menu, select the special nodes, and then pick the corresponding node. In other words, what you are asking for, would take a lot of effort on my part that I do not feel would significantly enhance the code.

Posted

Of course I know that it's that easy, but I mentioned this only, because otherwise town/outdoor nodes would be called, which could be confusing.

 

Turning it off at all for this special would be an option as well, if it's possible... but due to it being a minor thing, maybe just forget it...

Posted

Perhaps having an item call a Town or Outdoor special could be useful in certain scenarios, for instance, if you want the item's effect to differ depending on location. Whether the ability calls Scenario, Town or Outdoor nodes could depend on the Helps/Harms PC/Party buttons. For instance, Helps PC could have it call a Scenario node, Harms PC calls Town if in town and Scenario if outdoors, Helps Party calls Town in town and Outdoors outdoors, and Harms Party calls Outdoors if outdoors and Scenario if in town.

 

I don't know if that's possible though. Is it?

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