Easygoing Eyebeast *i Posted June 10, 2007 Share Posted June 10, 2007 I just made a few changes to the Give Mage Spell and Give Priest Spell nodes. All of the modifications were to specials.c. The changes are as follows: 1) It is now possible to access the level 1-3 spells. The index for these is 100 + spell number. 2) It is now possible to take away spells. If the extra1a field is <= 0, the spell is given, if it is >= 1, takes it away. Comments? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 11, 2007 Share Posted June 11, 2007 Groovy. By the way, I'd be careful about taking away low-level spells. I've had a couple of reports of parties in Roots spontaneously getting all their level 1-3 spells back in the middle of the scenario. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 11, 2007 Share Posted June 11, 2007 UBB is being funny again: my last reply didn't show up, so I'm double-posting in the hope it does so. Apologies. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Crynsos Posted June 16, 2007 Share Posted June 16, 2007 Ah, great news, I was just about to ask if this could be made... just the numbers could be better, can't they be changed from the beginning, so the Level 1 Spells begin at 0? Good work guys, this lets the Exile Trilogy-Feeling come up again... (Getting the complicated Ritual Spell from the beginning is boring, the way how you get it in E3 is much better!) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted June 16, 2007 Author Share Posted June 16, 2007 It could, but it would be impossible to preserve backward compatability in that case. Quote Link to comment Share on other sites More sharing options...
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