Garrulous Glaahk wackypanda Posted June 14, 2013 Share Posted June 14, 2013 Is there anything that can cause these companions (Khur and Shotwell especially) to freak out and leave you? If I remember correctly, Khur freaks out if he's around when you betray the Safehouse. Are there any other triggers like that? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 14, 2013 Share Posted June 14, 2013 If your reputation shifts too much towards the Shapers. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk RainbowDashRadical Posted June 15, 2013 Share Posted June 15, 2013 Yep, if you turn in anyone into Captain Kane in Rivergate Keep, upon leaving Rivergate, Khur will try to kill you, and gets thorns fired at him by the Rivergate guards, ultimately dying. That is if Khur is around when you do so. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk wackypanda Posted July 21, 2013 Author Share Posted July 21, 2013 Hm... Shotwell also permanently leaves if you try to assault the Western Morass with her around. Is there anything I can do to make her respawn so that I don't have to use an earlier save? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nim Posted July 21, 2013 Share Posted July 21, 2013 Doesn't she leave anyway once you go into the next chapter ? I remember seeing dialogue like that in one of the files. Might not be worth the fuss to get her back depending how much you have to do left in chapter 4. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk wackypanda Posted July 22, 2013 Author Share Posted July 22, 2013 There is still a lot left to do, and she's worthless anyways but I want her for story reasons. Quote Link to comment Share on other sites More sharing options...
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