Garrulous Glaahk ixfd64 Posted June 8, 2013 Share Posted June 8, 2013 Has anyone ever entertained the idea of making total conversions with BoE? I know these types of mods were popular with classic shooters like Doom and Quake. Has anyone ever thought of making similar things with Blades of Exile? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 8, 2013 Share Posted June 8, 2013 My scenario Pilgrimage to Thrakos was something similar to this in its early stages. I'd modified most of the CBoE resources, including adding a 60-second intro sound and completely redoing the UI images. I later got rid of all that, though, for simplicity. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Sunutpen Posted June 8, 2013 Share Posted June 8, 2013 I've been thinking about it — especially with regards to PC graphics and UI. Too bad I wouldn't really know where to start, hehe. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 8, 2013 Share Posted June 8, 2013 (edited) All the image resources are stored as simple bitmaps in the directory ./images, so that's just a matter of dropping the new image over the old (in fact, since the Exile III days I've edited PCS.bmp to have a better character sprite (empire dervish ftw!). Sounds are a bit more difficult. When I did my edits I used ResEdit to swap out the appropriately-numbered sound in boesounds.dll. However it'd be just as easy to compile your own custom dll. With regards to the layout of the UI, it's one of those 'crawl the code until you find the right numbers' thing. If you're just changing text, GAMEDLOG.RC is a good place to start. Edited June 8, 2013 by A Closer Yell assuming, of course, the windows codebase Quote Link to comment Share on other sites More sharing options...
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