Well-Actually War Trall BainIhrno Posted January 13, 2013 Share Posted January 13, 2013 Sorry if this has been asked before, but I've been reading change terrain nodes are faulty when used outdoors. Could someone elaborate on this? I think it has something do to with resetting after you quit. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted January 13, 2013 Share Posted January 13, 2013 In the Bugs topic (pinned): "The calls set_terrain, set_floor, and set_height only inconsistently work outdoors. They most often do nothing." Huh. Even though I wrote that, I've forgotten the context in which I determined this. At any rate, I would assume that outdoors do the same thing that towns do, namely returning their floors/terrains/etc. to defaults when you leave far enough away that the section resets, and I think the same happens when you reload. But it's worth experimenting with this a bit... I haven't done anything with it in a long while. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted January 13, 2013 Author Share Posted January 13, 2013 I did some testing of my own - I was able to create supply caches (like the ones in A3 if I recall), I'm not sure how many other scenarios use them. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted January 16, 2013 Share Posted January 16, 2013 I think I had some in Melliput Mobsters... can't quite remember though... It might reset the terrains when you enter a town? Not sure... Quote Link to comment Share on other sites More sharing options...
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