Easygoing Eyebeast ben4808 Posted August 11, 2004 Share Posted August 11, 2004 Special node wise. I'm wondering how you can use nodes (or some other thing) to make the party "walk" e.g. Move, a second later move again, and then a second later move again. Do you just have to make a blank sound to fill the intervals, or what? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted August 11, 2004 Share Posted August 11, 2004 Move Party, Play Sound (59/60). Those two work. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 11, 2004 Share Posted August 11, 2004 It's 49/50, isn't it? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted August 11, 2004 Share Posted August 11, 2004 Could be. Haven't tried a frame animation since Two Strands. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan +rosycat Posted August 12, 2004 Share Posted August 12, 2004 EDIT: Never mind. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted August 12, 2004 Author Share Posted August 12, 2004 Oh, okay, my guess was right. But what do you mean by 59/60 or 49/50. Does that mean sound 59 or sound 60 or what? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan +rosycat Posted August 12, 2004 Share Posted August 12, 2004 If that's what they mean, which I'm not sure they do, just look up the sounds in the indexes of the Help Manual. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 13, 2004 Share Posted August 13, 2004 That's what we mean. And the sounds you want to play are in fact 49 and 50, the footstep sounds. Quote Link to comment Share on other sites More sharing options...
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