Rotghroth Rhapsody The Reverend Posted September 13, 2012 Share Posted September 13, 2012 The torment differences that I've see mentioned here on the boards are higher-level enemies, and a flat 30% subtracted from all the resistance values displayed in the player character stat window. Are there any other known differences between torment and other difficulty levels? (I've mostly played on hard before.) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 13, 2012 Share Posted September 13, 2012 I think Jeff added extra abilities to certain boss fights, but the difference isn't as great as in Avadon. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted September 14, 2012 Author Share Posted September 14, 2012 Thanks! It seems like the 30% resistance penalty makes endurance more important, since you're always going to be taking a decent amount of damage when you get hit (40% even if you manage to hit the maximum resistances, as opposed to 10% on easier levels). It also seems to make parry more valuable, since that allows you to avoid getting hit altogether some of the time, and doesn't seem to suffer from any penalties on torment. I'm also wondering if a DEXT-based healer/archer as a lead character/tank might be viable on torment, since Intelligence doesn't affect healing, and the high DEXT will enable evasion of many physical, fire, and energy attacks. They would be the primary healer, so having a weaker attack (bow) wouldn't be as big of a deal. Poison and acid aren't a huge problem in this game, so the main weakness would be against cold-based attacks. Perhaps a summoned shade could help there, since, if I remember right, shades are immune to cold. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 14, 2012 Share Posted September 14, 2012 A high DEX lead character works well for a defensive tank since it also prevents cleave shots automatically hitting an adjacent character. But it also needs enough endurance to survive when it is hit. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.