Understated Ur-Drakon Tyranicus Posted July 16, 2012 Share Posted July 16, 2012 (edited) The Battle for Gale Mac/Windows Author: Cpt Charles Difficulty: Version: 1.0.0 [composite=eyJ0aXRsZSI6IlRoZSBCYXR0bGUgZm9yIEdhbGUiLCJ0aWQiOiIxNzk5NiIsInRhZ3MiOltdLCJiZ2FzcCI6eyI1IjowLCI0IjoxLCIzIjowLCIyIjowLCIxIjowfX0=] Composite Score: 4.0/5.0 Best: 0.00% (0/1) Good: 100.00% (1/1) Average: 0.00% (0/1) Substandard: 0.00% (0/1) Poor: 0.00% (0/1) [encouragenecro] [/composite] Keywords: Edited August 5, 2014 by SylaeBot Automated Sybot edit; worker IPB::csrThread/vanadium Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted September 7, 2012 Share Posted September 7, 2012 From the scenarios I've played or so far (about 20 or so), this one is as close as BoA can get to having strategy-oriented gameplay. Your party controls a group of NPC soldiers (including a priest and a mage) and are required to defeat an oncoming group of golems. You can position your army any way you like, make them move/attack mid-battle and have your priest and mage cast blessing spells on units. Since it doesn't have much of a story or any kind of talking/looting/adventuring, and Charles himself says that this is an experiment, I guess the scenario should be reviewed accordingly. It's inconvenient to have only three options at a time; you have to sift through pages of options to get to the one you want. Isn't there any way to have all options on the same page ? And the game thinks that you're attacking a unit when you use your banner and presents you with a 'are you sure you want to do this' dialog each time, which can get a bit tiring. [rating]Good[/rating]: The idea is fantastic, and the scripting is awesome. Quote Link to comment Share on other sites More sharing options...
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