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The Battle for Gale

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The Battle for Gale



Author: Cpt Charles


Version: 1.0.0



Composite Score: 4.0/5.0


Best: 0.00% (0/1)

Good: 100.00% (1/1)

Average: 0.00% (0/1)

Substandard: 0.00% (0/1)

Poor: 0.00% (0/1)






Edited by SylaeBot
Automated Sybot edit; worker IPB::csrThread/vanadium
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  • 1 month later...

From the scenarios I've played or so far (about 20 or so), this one is as close as BoA can get to having strategy-oriented gameplay.


Your party controls a group of NPC soldiers (including a priest and a mage) and are required to defeat an oncoming group of golems. You can position your army any way you like, make them move/attack mid-battle and have your priest and mage cast blessing spells on units.


Since it doesn't have much of a story or any kind of talking/looting/adventuring, and Charles himself says that this is an experiment, I guess the scenario should be reviewed accordingly.



It's inconvenient to have only three options at a time; you have to sift through pages of options to get to the one you want. Isn't there any way to have all options on the same page ? And the game thinks that you're attacking a unit when you use your banner and presents you with a 'are you sure you want to do this' dialog each time, which can get a bit tiring.




[rating]Good[/rating]: The idea is fantastic, and the scripting is awesome.

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