Easygoing Eyebeast Jerakeen Posted April 28, 2011 Share Posted April 28, 2011 How do you make a terrain call a script state when a character's movement is blocked by it, for example if they bump into a control panel or something? I know that the specobj script lets you call a state when the terrain is searched, but I was looking to make it easier. I think I've seen instructions for this, but now I can't find them. Quote Link to comment Share on other sites More sharing options...
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