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Best Changes Jeff has made to his games


MrRoivas

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Originally Posted By: Mringasa
You definately don't need linear plots for balancing, but it cuts down the amount of work necessary to produce the game, and thus the costs.

There could be a dozen plot trees to start a game, based on choices made at the very start, and each one branches to a totally different endgame. Each one would exclude portions of the others, be it in quests, areas or persons met. Then finish each one off with a completely different endgame.


Different branches of plot do not make it less linear as you're only playing through one plot at a time. A1's plot unfolds its linearity by finding the proper sequence of events that let's you survive tongue
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