Tenderfoot Thahd SirNick Posted December 19, 2005 Posted December 19, 2005 I'm a fan of the various unique items scattered about Exile games, especially in Exile 2. However, in a random shop, I just found a necklace by the name of an "Amber Periapt" with an ability listing "???." A fair deal of searching the hint book, the boards, FAQs, and sites with info on E2's rare items yielded nothing other than illumination about the purpose of E1's "Healing Periapt," which was a consumable, unlike this one. Any idea what this thing does? I'd be trading in an Ivory Charm to use this, so I'd like for it to be worth the 4 defense. Quote
Hatchling Cockatrice Lilith Posted December 20, 2005 Posted December 20, 2005 In BoE, the Amber Periapt gives you poison resistance -- swamps won't poison you at all, and other sources of poison will poison you less. I imagine it does something similar in E2. Pretty handy. Quote
Rotghroth Rhapsody Joseph Stalin Posted December 20, 2005 Posted December 20, 2005 On the subject of resistances, do 2 items equipped that both give fire resistance make you immune to fire or a higher resistance then just having one equipped. Quote
Hatchling Cockatrice Lilith Posted December 20, 2005 Posted December 20, 2005 No, different sources of the same resistance don't stack. You'll get only the same resistance bonus as whichever is first in your inventory list. (You don't get a cumulative bonus from two rings of Skill or Accuracy either.) Quote
Unflappable Drayk John S Posted December 20, 2005 Posted December 20, 2005 Quote: Originally written by Thuryl:No, different sources of the same resistance don't stack. You'll get only the same resistance bonus as whichever is first in your inventory list. (You don't get a cumulative bonus from two rings of Skill or Accuracy either.) How could you wear two rings of Skill or Accuracy anyway? Quote
Rotghroth Rhapsody Joseph Stalin Posted December 21, 2005 Posted December 21, 2005 Because you are allowed 2 rings to be equipped at the same time. Quote
Unflappable Drayk John S Posted December 21, 2005 Posted December 21, 2005 One necklace, one bracelet, one ring, right? Unless Avernum has wiped my memory... Has it? Quote
Hatchling Cockatrice Lilith Posted December 21, 2005 Posted December 21, 2005 It has. Exile has no bracelets and allows you to wear up to 2 rings. Quote
Understated Ur-Drakon Tyranicus Posted December 22, 2005 Posted December 22, 2005 I always wondered why they limited those things. I meam, in real life, you can pretty much wear an infinite number of necklaces, bracelets and rings. EDIT: The ring restriction is especially annoying. Come on! You've got six more fingers! (I'm presuming that one doesn't wear rings on one's thumb. I suppose one could, but I would find it rather hindersome.) Quote
Hatchling Cockatrice Alorael at Large Posted December 22, 2005 Posted December 22, 2005 The thaum orbitals of similar magic items produce destructive interference that results in either magic items that don't work or, in some case, magic items that cause spontaneous, violent implosion. This assumes that magic items are made for all four fingers, too. While magic can reflect without changing in effects, putting it on the wrong digit can cause catastrophe. Fortunately, because you can only use two rings, the standard has become making rings for ring fingers only. —Alorael, who has been led to understand that Avernum's one ring limit was imposed to ensure a wider margin of safety. Quote
Hatchling Cockatrice Lilith Posted December 22, 2005 Posted December 22, 2005 There's such a thing as game balance, you know. Wearing eight Gold Rings of Protection at once would be kind of overpowered. And if you compensate by making all rings 4 times weaker, all you've done is make inventory management more inconvenient. Quote
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